Henrik Rydgard
|
492fcb261b
|
Reset viewport in CopyDisplayToOutput. Fixes flickering video in non-1:1 resolutions in some games.
|
2013-10-22 11:19:06 +02:00 |
|
Henrik Rydgard
|
0dd0948f81
|
The built-in draw2d shader doesn't need a version number specified
|
2013-10-21 00:42:46 +02:00 |
|
Unknown W. Brackets
|
edb4472927
|
Fix some formatting warnings.
|
2013-10-19 14:57:45 -07:00 |
|
Henrik Rydgard
|
80702109f5
|
Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
|
2013-10-16 00:48:44 +02:00 |
|
Unknown W. Brackets
|
9cbb1cb8d3
|
Warning fix.
|
2013-10-13 09:34:54 -07:00 |
|
Henrik Rydgard
|
e54107033d
|
Don't crash on post-shader compile errors.
|
2013-10-13 12:06:55 +02:00 |
|
Henrik Rydgard
|
e0b19decca
|
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
|
2013-10-12 02:05:55 +02:00 |
|
Henrik Rydgård
|
ae94e5c078
|
Must reset lastShader after swtiching shaders outside the "framework".
|
2013-10-10 20:11:57 +02:00 |
|
Henrik Rydgård
|
95fda8dffa
|
Set line width in constructor too.
|
2013-10-09 19:01:28 +02:00 |
|
raven02
|
23b817f86c
|
Use glLineWidth/glPointSize to specify the width of rasterized lines and size of points.
|
2013-10-09 19:01:21 +02:00 |
|
Henrik Rydgård
|
39d28c27e2
|
Update native with gl shutdown fix (helps orientation change).
This also adds some logging that helped me figure things out.
|
2013-10-09 16:09:16 +02:00 |
|
Henrik Rydgård
|
6d6ea77df2
|
Add comments (speedup plans for GLES) and reformat a bit (no changes)
|
2013-10-09 11:56:46 +02:00 |
|
Henrik Rydgård
|
df29da0b13
|
GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading
|
2013-10-08 15:00:48 +02:00 |
|
Unknown W. Brackets
|
3af88b1e4e
|
Show the stencil buffer properlyish in ge debugger.
|
2013-10-06 22:17:55 -07:00 |
|
Unknown W. Brackets
|
d49ad5f114
|
Use an accessor for depth/frame addresses.
|
2013-10-06 22:17:53 -07:00 |
|
Unknown W. Brackets
|
dcdf730407
|
Fix a possibly wrong framebuffer pointer.
|
2013-10-05 17:19:52 -07:00 |
|
Unknown W. Brackets
|
a5e9c3b10a
|
Get stencil/depth reading for ge debugger.
Possibly works on NVIDIA only...
|
2013-10-05 17:19:17 -07:00 |
|
Sacha
|
424a24366c
|
Buildfix for Symbian.
|
2013-10-05 02:51:56 +10:00 |
|
Henrik Rydgard
|
bfd30886b7
|
Save a few GL calls per frame on Tegra using NV_draw_texture
|
2013-10-01 16:22:55 +02:00 |
|
Henrik Rydgård
|
add0350b56
|
Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
|
2013-09-30 03:39:47 -07:00 |
|
Unknown W. Brackets
|
d7622869a9
|
Warning fix.
|
2013-09-29 20:28:19 -07:00 |
|
raven02
|
50de251aa2
|
Fix few crashes when vfb->fbo is null when using GE debugger
|
2013-09-29 13:03:36 +08:00 |
|
raven02
|
6c1017c45e
|
Render-to-texture : Remove no longer valid game list comments
|
2013-09-29 10:52:29 +08:00 |
|
Henrik Rydgard
|
a5d30d2f02
|
Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
|
2013-09-28 23:51:10 +02:00 |
|
danyalzia
|
1aa3c39f77
|
Do not read through PBOs
|
2013-09-29 00:17:19 +05:00 |
|