Commit Graph

208 Commits

Author SHA1 Message Date
Henrik Rydgard
492fcb261b Reset viewport in CopyDisplayToOutput. Fixes flickering video in non-1:1 resolutions in some games. 2013-10-22 11:19:06 +02:00
Henrik Rydgard
0dd0948f81 The built-in draw2d shader doesn't need a version number specified 2013-10-21 00:42:46 +02:00
Unknown W. Brackets
edb4472927 Fix some formatting warnings. 2013-10-19 14:57:45 -07:00
Henrik Rydgard
80702109f5 Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
2013-10-16 00:48:44 +02:00
Unknown W. Brackets
9cbb1cb8d3 Warning fix. 2013-10-13 09:34:54 -07:00
Henrik Rydgard
e54107033d Don't crash on post-shader compile errors. 2013-10-13 12:06:55 +02:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgård
ae94e5c078 Must reset lastShader after swtiching shaders outside the "framework". 2013-10-10 20:11:57 +02:00
Henrik Rydgård
95fda8dffa Set line width in constructor too. 2013-10-09 19:01:28 +02:00
raven02
23b817f86c Use glLineWidth/glPointSize to specify the width of rasterized lines and size of points. 2013-10-09 19:01:21 +02:00
Henrik Rydgård
39d28c27e2 Update native with gl shutdown fix (helps orientation change).
This also adds some logging that helped me figure things out.
2013-10-09 16:09:16 +02:00
Henrik Rydgård
6d6ea77df2 Add comments (speedup plans for GLES) and reformat a bit (no changes) 2013-10-09 11:56:46 +02:00
Henrik Rydgård
df29da0b13 GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading 2013-10-08 15:00:48 +02:00
Unknown W. Brackets
3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
Unknown W. Brackets
d49ad5f114 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets
dcdf730407 Fix a possibly wrong framebuffer pointer. 2013-10-05 17:19:52 -07:00
Unknown W. Brackets
a5e9c3b10a Get stencil/depth reading for ge debugger.
Possibly works on NVIDIA only...
2013-10-05 17:19:17 -07:00
Sacha
424a24366c Buildfix for Symbian. 2013-10-05 02:51:56 +10:00
Henrik Rydgard
bfd30886b7 Save a few GL calls per frame on Tegra using NV_draw_texture 2013-10-01 16:22:55 +02:00
Henrik Rydgård
add0350b56 Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
2013-09-30 03:39:47 -07:00
Unknown W. Brackets
d7622869a9 Warning fix. 2013-09-29 20:28:19 -07:00
raven02
50de251aa2 Fix few crashes when vfb->fbo is null when using GE debugger 2013-09-29 13:03:36 +08:00
raven02
6c1017c45e Render-to-texture : Remove no longer valid game list comments 2013-09-29 10:52:29 +08:00
Henrik Rydgard
a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
danyalzia
1aa3c39f77 Do not read through PBOs 2013-09-29 00:17:19 +05:00