Commit Graph

119 Commits

Author SHA1 Message Date
Unknown W. Brackets
2d769384e4 sceKernelLoadExec(.../BOOT.BIN) loads EBOOT.BIN.
Fixes #2289, crash when pressing R+L+Start+Select in Final Fantasy 3.
2013-06-15 21:30:48 -07:00
Unknown W. Brackets
2ab16f13b1 If __KernelLoadExec() fails, halt emulation.
Otherwise, we have no current thread, nothing can work.
2013-06-15 21:22:28 -07:00
Henrik Rydgard
96a15b893c Workaroud for homebrew loading modules from flash0:/kd/ 2013-06-11 11:48:45 +02:00
Henrik Rydgard
2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
Henrik Rydgard
2e7b971895 Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063. 2013-06-05 19:59:16 +02:00
Unknown W. Brackets
3468d7ddd9 Fix reporting typo. 2013-06-02 10:27:16 -07:00
Sacha
b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Unknown W. Brackets
bae5f9654f Don't forget to mark a module as started w/o entry. 2013-06-01 09:39:15 -07:00
Unknown W. Brackets
cc647ed910 Add logging of more relocation errors. 2013-06-01 09:29:38 -07:00
Unknown W. Brackets
a42f80ed55 Add some logging for duplicate HI16/LO16 relocs. 2013-06-01 09:12:31 -07:00
Henrik Rydgård
6db586e12f Merge pull request #2015 from tpunix/master
Module load bug fix
2013-06-01 08:25:08 -07:00
tpu
934196109e WriteVarSymbol bug fix 2013-06-01 22:43:23 +08:00
Unknown W. Brackets
06c19622d5 Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
Henrik Rydgård
e5e2636d1d Merge branch 'patch-6' of https://github.com/sum2012/ppsspp into sum2012-patch-6 2013-05-31 18:36:50 +02:00
sum2012
c44e4de7e6 Fix sceKernelModule
Fix Army Of Two 40th Day
https://github.com/hrydgard/ppsspp/issues/1919
Thanks unknownbrackets , JPCSP r3181
2013-05-31 07:36:06 +08:00
tpu
40926e5d5b make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
Unknown W. Brackets
1beb19f827 Clear the debug symbol map on shutdown.
Instead of polluting the next game.
2013-05-26 16:29:21 -07:00
Unknown W. Brackets
71cd80b64d Remove comment. 2013-05-26 11:45:49 -07:00
Unknown W. Brackets
0b2a112212 Initial implementation of sceKernelStopModule().
Not perfect but should be functional.
2013-05-26 11:30:22 -07:00
Unknown W. Brackets
0d828554bc Add a wait type for modules to handle return right. 2013-05-26 10:54:11 -07:00
Unknown W. Brackets
727b3b4127 Get rid of the "root" return hack. 2013-05-26 10:36:18 -07:00
Unknown W. Brackets
c34854ead3 Use a custom RA for module funcs. Not used yet.
But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
2f69378bf6 Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
2013-05-25 21:07:41 -07:00
Unknown W. Brackets
2304e9253e Make sure not to use invalid module start params.
If there's a 0, those parameters are not likely valid.
2013-05-25 15:15:29 -07:00
Henrik Rydgård
b9c21d32f0 Merge pull request #1894 from CPkmn/kernel
Improve sceKernelStartModule handling
2013-05-24 07:16:12 -07:00