Henrik Rydgard
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444a39f32b
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Need to "dirty" framebuffers when updating them from memory. Should fix #2828 .
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2013-07-18 20:01:22 +02:00 |
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Henrik Rydgård
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ff5dfcec13
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Merge pull request #2786 from raven02/patch-6
New attempt to generate FBO using fb_stride
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2013-07-17 11:45:13 -07:00 |
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raven02
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07e118b6a1
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New attempt to generate FBO using fb_stride
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2013-07-18 02:17:54 +08:00 |
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Henrik Rydgard
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81411a74ed
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Experimental: Make orientation change possible on Android.
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2013-07-16 22:51:25 +02:00 |
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raven02
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3d8474a64a
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Fix missing title screens in Growlanser
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2013-07-15 20:11:23 +08:00 |
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raven02
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925714ab39
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Better attempt to calc FBO size using viewport , scissor & region all together
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2013-07-13 20:26:04 +08:00 |
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Henrik Rydgard
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4c913c097e
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new attempt at sizing the framebuffers, similar to what raven02 said
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2013-07-10 21:59:43 +02:00 |
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Henrik Rydgård
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605cf26621
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Revert part of 76c3f16b5c, forcing all
framebuffers to 512x512 just can't be the right thing to do and breaks
Dangan Ronpa badly.
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2013-07-08 10:16:36 +02:00 |
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raven02
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8cf50d62fb
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Fix texture misalignment & distortion in multiple games
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2013-07-07 12:17:52 +08:00 |
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Henrik Rydgård
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c71ae64454
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Merge pull request #2648 from raven02/patch-4
Fall back to use region instead of viewport to estimate drawing size
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2013-07-06 13:13:33 -07:00 |
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Henrik Rydgard
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cc58e34cf8
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
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raven02
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e318e49061
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Apply scissor() , Last Ranker need it to render correctly
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2013-07-07 00:47:25 +08:00 |
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raven02
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e362bc8357
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Fall back to use region instead of viewport to estimate framebuffer drawing size
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2013-07-06 22:37:37 +08:00 |
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Henrik Rydgard
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a599bf7500
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Assorted warning fixes and cleanups
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2013-07-06 11:09:19 +02:00 |
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Henrik Rydgard
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25392cd408
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More android buildfixin'
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2013-07-06 00:40:01 +02:00 |
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arnastia
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b5cc23d018
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Try to guess GPU to differentiate pixel type to request in glReadPixels(); changed ConvertFromRGBA8888 to iterate linearly.
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2013-07-05 02:31:31 +01:00 |
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arnastia
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7747fc9ca7
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Some changes around pixel format conversion, should work on all cards and Android/OpenGL ES devices now (only fully tested on Nvidia); commenting and code cleanup.
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2013-07-04 15:24:37 +01:00 |
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arnastia
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5a1071f157
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Framebuffers are now read to system memory every third frame (done in Framebuffer::DecimateFBOs()).
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2013-07-02 14:10:20 +01:00 |
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arnastia
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796800adfd
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CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code.
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2013-07-02 14:08:59 +01:00 |
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arnastia
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2e5e5e7a62
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Pixel format switch (should work for both ATI/AMD and Nvidia);
Code cleanup;
Update submodules.
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2013-07-01 21:51:24 +01:00 |
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arnastia
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7824f3c09f
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Merge remote-tracking branch 'upstream/master'
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2013-07-01 18:59:44 +01:00 |
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arnastia
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5099140813
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Fixed rendering glitch caused by calling ReadFramebuffersToMem for unfinished framebuffers (non-displayed framebuffers are now read at the beginning of next frame);
Fix reversed pixel format for 32-bit textures on Nvidia cards.
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2013-07-01 18:35:38 +01:00 |
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arnastia
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9696948a60
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Pixels should now be read correctly on ATI cards (tested on ATI Mobility Radeon HD5165); Visual artifacts on blank areas after rendering second quad remain.
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2013-07-01 13:22:19 +01:00 |
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Unknown W. Brackets
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0e5f741a48
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Properly scale FBOs on copy to output.
Fixes Tales of Destiny 2 and Star Ocean when buffered rendering is on.
Should only draw the top left 480x272.
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2013-06-30 23:56:22 -07:00 |
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raven02
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5d275d7fe9
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Consolildate Texture filtering option
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2013-06-30 14:58:46 +08:00 |
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