The Dax
436f39d3f6
Win32: Add an UI option to change the GPU backend.
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It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Unknown W. Brackets
52b6f1095e
armjit: Fix rounding mode, allow non flush-to-zero.
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Default: force flush to zero (for RunFast mode.) But now it's an ini
option so we can more easily compare armjit differences.
2014-09-11 07:58:51 -07:00
Unknown W. Brackets
94c1271761
Add an experiment with using a texture for tests.
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Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
2014-09-07 10:04:57 -07:00
The Dax
f22212369f
Remove a few unneeded parentheses, and use nullptr instead of NULL.
2014-08-31 03:19:19 -04:00
The Dax
3590352429
Win32: Use wide strings to parse most command-line arguments.
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Also do a tiny bit of cleanup in main.cpp (replacing strcmps with simple string equality checks).
2014-08-31 02:47:25 -04:00
Henrik Rydgard
1d7642fa48
Remove most mentions of the "_XBOX" define
2014-08-24 14:21:35 +02:00
Henrik Rydgård
5d836bfa5a
Merge pull request #6765 from hrydgard/thin3d
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Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard
e2ecbb7a4d
Convert more UI code to Thin3D
2014-08-22 20:55:18 +02:00
Henrik Rydgard
e539c7009f
Hook up DX9 backend. Not really working though, it seems.
2014-08-22 20:55:12 +02:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Unknown W. Brackets
dc91dc1ce8
x86jit: Support fpu rounding modes for mul, etc.
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Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Henrik Rydgård
5f8f3633a8
Merge pull request #6685 from unknownbrackets/kill-volume
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Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Henrik Rydgård
d234ab03c6
Merge pull request #6696 from LunaMoo/master
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Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
The Dax
75e280e6fe
Default to a deadzone 0.6f (60%) instead, as suggested.
2014-08-17 14:39:34 -04:00
The Dax
784f311d76
Make it available for everybody.
2014-08-17 14:36:35 -04:00
The Dax
cb07da198b
Make the keyboard analog limiter customisable.
2014-08-17 14:36:35 -04:00
The Dax
37b8f62997
Don't show upgrade notifications if PPSSPP is too new, regardless of iRunCount.
2014-08-16 16:31:07 -04:00
Luna
62a1023615
Add "Screen Scaling Filter" option
2014-08-08 20:51:15 +02:00
Henrik Rydgard
399d71373f
Change pauseWhenMinimized default to false
2014-07-21 10:30:53 +02:00
The Dax
9af40da53e
Make the ini tweak available for everybody.
2014-07-21 10:30:52 +02:00
The Dax
1fbd94d589
Win32: Make pausing when minimizing optional in the ini.
2014-07-21 10:30:51 +02:00
Henrik Rydgard
0986f27f33
Detect screen size and choose resolution defaults accordingly.
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Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Henrik Rydgard
b6569af71c
Add an "Auto" mode that makes display res match internal res.
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Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00