Commit Graph

231 Commits

Author SHA1 Message Date
Unknown W. Brackets
a89245a387 Cleanup title processing a bit. 2015-12-20 23:16:36 -08:00
Unknown W. Brackets
f5d1a77155 Cut out a couple unused includes. 2015-12-19 19:58:56 -08:00
Henrik Rydgard
732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgard
38263c9073 Turn gfxlog off again 2015-12-16 22:31:14 +01:00
Henrik Rydgard
db633aa377 Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
04f8bffa29 Use EGL from native code to initialize and run OpenGL on Android.
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard
758ec5a027 Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers. 2015-11-18 12:13:35 +01:00
Henrik Rydgard
44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Karen Tsai
1ba873a496 Override JIT setting in ppsspp.ini for JIT-incapable environments, fakesign PPSSPP binary via adhoc signing in order to prevent crash-at-launch on iOS 9, separate jailbreak detection logic from JIT support logic, temporary change to only enable JIT on iOS 8 and below. 2015-11-03 12:34:33 -05:00
Henrik Rydgård
437d7b80e3 Fix window resize/fullscreen ingame on Mac and other SDL builds 2015-10-25 11:19:41 +01:00
Unknown W. Brackets
d41947fdca Allow loading Roboto Condensed or Roboto.
The 2.x font name has changed, so let's allow either as the default.
2015-10-04 15:11:36 -07:00
Henrik Rydgard
dc05a6516e Buildfixes 2015-09-23 10:25:41 +02:00
Henrik Rydgard
6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Henrik Rydgård
c219793803 Remove the old UI texture class 2015-09-19 11:05:00 +02:00
Henrik Rydgard
72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Henrik Rydgard
e69a14ffff Don't set ARM "FastMode". Not worth the compat impact as is, could be made smarter. Should help issue #7234 2015-07-19 18:22:22 +02:00
Unknown W. Brackets
88b23460f1 Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
vnctdj
beda874ab5 Consistently use *des for the DesktopUI i18n category 2015-07-01 22:45:35 +02:00
Jan Beich
0af2bfe11c UI: search for assets under /usr/share on any Unix desktop 2015-05-26 15:23:19 +03:00
Henrik Rydgard
7f69c5fa5e Buildfix 2015-05-24 23:50:53 +02:00
Henrik Rydgard
6f4cea860c Split texture load profiling into decode and load/replace. Make profiler work on Android. 2015-05-24 23:45:40 +02:00
Henrik Rydgard
db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Henrik Rydgård
6573bca313 Fix UI navigation using gamepads when tilt is enabled 2015-04-03 11:48:58 +02:00
Henrik Rydgard
60a837f19f Minor cleanup 2015-02-03 21:28:08 +01:00
Henrik Rydgard
001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00