Commit Graph

63 Commits

Author SHA1 Message Date
Sacha
33e7169248 New Option for Blackberry keyboard devices: Partial Vertical Stretch
Stretches screen vertically by ~38% (midpoint of stretched and non-stretched).
Set this on by default for keyboard devices. Also set 'Show Touch' off by default.
2013-05-08 23:23:24 +10:00
Unknown W. Brackets
353528b63d When displaying an FBO, pick the most recent used.
Fixes flicker in Jewel Summoner, and black screen in Shadow of Destiny.
2013-05-04 15:36:24 -07:00
Unknown W. Brackets
9427f352c3 Fix black screen when fbo set in first frame.
Because BeginFrame() is actually only called after the first frame.
2013-04-27 15:46:10 -07:00
Henrik Rydgard
c5c3189436 Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'. 2013-04-27 20:06:31 +02:00
Unknown W. Brackets
85a23dac63 Avoid framebuffer lookups for repeated prims.
There are usually many prims per framebuffer.  This cuts time spent in
SetRenderFramebuffer() from 1% to 0.13% (although a bit more time in
ExecuteOp, not much.)
2013-04-22 22:04:27 -07:00
Henrik Rydgård
c8238a1a05 Merge pull request #1024 from raven02/patch-3
Fix buffered mode broken in MotoGP
2013-04-14 00:46:42 -07:00
Unknown W. Brackets
e7f0bf71bf Don't go decimate happy on FBOs if a game reuses.
Some games, e.g. games that render at < 60fps, reuse FBOs.
This was making all three pointers the same, making us more likely
to decimate things when we ought not to.
2013-04-12 07:09:45 -07:00
Unknown W. Brackets
c4a6224506 Don't decimate FBOs if none were used.
Not sure why this is happening, but fixes #1260.
2013-04-12 07:00:59 -07:00
Henrik Rydgard
d46812a49f Implement pullrq #1240 better, I think. 2013-04-10 00:06:29 +02:00
Unknown W. Brackets
23c0e7f319 Change FBO age back to 5, gets in a create loop... 2013-04-08 00:45:21 -07:00
Unknown W. Brackets
79e3c66514 Adjust FBO decimation to optimize for creation.
But, keep aggressively decimating for a few frames.
2013-04-07 22:34:02 -07:00
Henrik Rydgard
63463f7959 Clamp render targets to 512x512 psp pixels. 2013-03-28 20:19:09 +01:00
raven02
6429707d4e Fix MotoGP broken in buffered mode 2013-03-18 23:04:17 +08:00
Henrik Rydgard
f67743b769 Fix scissor rectangle being one pixel too small. 2013-03-16 08:54:39 +01:00
Henrik Rydgard
b1108f3290 Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
Henrik Rydgard
c8379e3db5 Allow display addresses within RAM, draw the pixels at end of frame. 2013-03-15 22:50:35 +01:00
Henrik Rydgard
cf458dba60 gpu: Add support for scissor rectangle 2013-03-15 22:24:16 +01:00
Henrik Rydgard
bef3ef7fac Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
Henrik Rydgard
1f5b6b7f59 Logging changes and cleanup 2013-03-15 21:01:57 +01:00
Henrik Rydgard
363522fdab gpu: unbind stuff that might get deleted 2013-03-11 22:22:22 +01:00
Henrik Rydgard
de469e77a4 Fix silly typo breaking alpha test in many cases. Make some log VERBOSE. 2013-03-11 19:40:47 +01:00
Henrik Rydgard
1732d40da9 Make sure to zero-initialize vfb->fbo if buffered rendering off. 2013-03-11 18:51:46 +01:00
raven02
b18ee61676 Always clear since vbo is first created 2013-03-09 21:56:32 +08:00
raven02
dca1d4fb1d Bit clean up the SetRenderFrameBuffer() 2013-03-09 13:46:11 +08:00
Unknown W. Brackets
d75657e6b2 Re-enable the flicker hack for Dissidia, etc.
This is still needed for several games, including at least Dissidia,
Echochrome, and Final Fantasy Tactics.

This reverts commit 8eedc89ad7.
2013-03-08 10:37:33 -08:00