Henrik Rydgård
1b05a54800
Remove the Mipmap setting. One step forward for #8171
2017-05-26 10:21:20 +02:00
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c4d1863ded
GPU: Consistently bias const mip levels.
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Since SLOPE is just a more complicated CONST, we can treat them the same.
2017-05-12 20:30:47 -07:00
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6aad8ff2a2
GPU: Correct const mip 0 detection.
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The other clause was mip 1.
2017-04-22 18:19:43 -07:00
Henrik Rydgård
6b9b26f521
Forgot to fix this accessor too
2017-04-03 18:06:49 +02:00
Henrik Rydgård
5a8e9c4f71
Port some accessors over from #9255 to be able to catch these changes and dirty state later.
2017-04-03 17:04:58 +02:00
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32a07b9aa9
Texcache: Sprinkle comments on the secondary cache.
2017-03-26 10:18:43 -07:00
Henrik Rydgard
c8187dd35c
If an entry already exists in the secondary texture cache, delete it properly. Fixes #9503
2017-03-26 18:33:11 +02:00
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bc31415bfc
Texcache: Fix "reuse changed textures".
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Broken by 9876365 , which stopped generating new texture names/ptrs.
2017-03-25 15:30:58 -07:00
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bb39c2e458
Texcache: Rehash textures after mem invalidation.
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Before, we were doing this when we enqueued. We need to at least do this
when an invalidation is triggered.
2017-03-25 11:49:15 -07:00
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7fb7a4877d
Texcache: Cleanup last bound tex invalidation.
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When we're deleting, we're always about to bind a new tex.
2017-03-25 11:42:24 -07:00
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18484bed3d
D3D11: Correct non-palette 16 bit textures on Win7.
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These weren't being expanded.
2017-03-18 20:10:21 -07:00
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41dacb792c
Texcache: Reduce duplicated expand32 code.
2017-03-18 20:09:38 -07:00
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404c61d77d
Minor typo fixes.
2017-03-18 11:51:05 -07:00
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d0ea5ed72b
Texcache: Always mark videos as freq changing.
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This prevents scaling of the first frame in some cases, when later frames
would also not be scaled. Improves performance and reduces frame
mismatch.
2017-03-18 11:49:30 -07:00
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30ff5d6cdb
Texcache: Apply freq change flag to minihash fail.
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Previously, by mistake, only full hash fails could flag a frequently
changing texture - minihash checks skipped this, causing scaling
performance issues.
Fixes #9125 .
2017-03-18 11:44:06 -07:00
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bea6d787c0
Texcache: Cleanup some code formatting.
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Makes it more readable. No functional impact.
2017-03-18 11:43:26 -07:00
Henrik Rydgard
98763655e7
Plug a memory leak in the GLES texture cache. Fixes #9089
2017-02-23 22:41:13 +01:00
Henrik Rydgard
8eb668ea59
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
2017-02-23 20:40:53 +01:00
Henrik Rydgard
0954ecf28c
D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317
2017-02-22 17:31:01 +01:00
Henrik Rydgard
f24b1495ba
Assorted texture format cleanup, prep for supporting D3D11 on Win7
2017-02-22 16:23:04 +01:00
Henrik Rydgard
f772066c54
Remove some unnecessary error handling paths
2017-02-21 11:29:51 +01:00
Henrik Rydgard
78abf7453c
Add some comments and a sanity check, fix a minor leak
2017-02-21 10:58:21 +01:00
Henrik Rydgard
195eb94c8e
Texcache: Keep pointers to entries instead of full entries in the map.
2017-02-20 00:45:07 +01:00
Henrik Rydgard
4652c6af28
Some member variable renaming to match the convention
2017-02-20 00:19:58 +01:00
Henrik Rydgard
f753573332
Unify HandleTextureChange
2017-02-20 00:13:21 +01:00