Commit Graph

76 Commits

Author SHA1 Message Date
Henrik Rydgård
1b05a54800 Remove the Mipmap setting. One step forward for #8171 2017-05-26 10:21:20 +02:00
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c4d1863ded GPU: Consistently bias const mip levels.
Since SLOPE is just a more complicated CONST, we can treat them the same.
2017-05-12 20:30:47 -07:00
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6aad8ff2a2 GPU: Correct const mip 0 detection.
The other clause was mip 1.
2017-04-22 18:19:43 -07:00
Henrik Rydgård
6b9b26f521 Forgot to fix this accessor too 2017-04-03 18:06:49 +02:00
Henrik Rydgård
5a8e9c4f71 Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
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32a07b9aa9 Texcache: Sprinkle comments on the secondary cache. 2017-03-26 10:18:43 -07:00
Henrik Rydgard
c8187dd35c If an entry already exists in the secondary texture cache, delete it properly. Fixes #9503 2017-03-26 18:33:11 +02:00
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bc31415bfc Texcache: Fix "reuse changed textures".
Broken by 9876365, which stopped generating new texture names/ptrs.
2017-03-25 15:30:58 -07:00
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bb39c2e458 Texcache: Rehash textures after mem invalidation.
Before, we were doing this when we enqueued.  We need to at least do this
when an invalidation is triggered.
2017-03-25 11:49:15 -07:00
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7fb7a4877d Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
2017-03-25 11:42:24 -07:00
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18484bed3d D3D11: Correct non-palette 16 bit textures on Win7.
These weren't being expanded.
2017-03-18 20:10:21 -07:00
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41dacb792c Texcache: Reduce duplicated expand32 code. 2017-03-18 20:09:38 -07:00
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404c61d77d Minor typo fixes. 2017-03-18 11:51:05 -07:00
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d0ea5ed72b Texcache: Always mark videos as freq changing.
This prevents scaling of the first frame in some cases, when later frames
would also not be scaled.  Improves performance and reduces frame
mismatch.
2017-03-18 11:49:30 -07:00
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30ff5d6cdb Texcache: Apply freq change flag to minihash fail.
Previously, by mistake, only full hash fails could flag a frequently
changing texture - minihash checks skipped this, causing scaling
performance issues.

Fixes #9125.
2017-03-18 11:44:06 -07:00
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bea6d787c0 Texcache: Cleanup some code formatting.
Makes it more readable.  No functional impact.
2017-03-18 11:43:26 -07:00
Henrik Rydgard
98763655e7 Plug a memory leak in the GLES texture cache. Fixes #9089 2017-02-23 22:41:13 +01:00
Henrik Rydgard
8eb668ea59 D3D11: Enable pixel depth rounding. GL: Fix a crash bug 2017-02-23 20:40:53 +01:00
Henrik Rydgard
0954ecf28c D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317 2017-02-22 17:31:01 +01:00
Henrik Rydgard
f24b1495ba Assorted texture format cleanup, prep for supporting D3D11 on Win7 2017-02-22 16:23:04 +01:00
Henrik Rydgard
f772066c54 Remove some unnecessary error handling paths 2017-02-21 11:29:51 +01:00
Henrik Rydgard
78abf7453c Add some comments and a sanity check, fix a minor leak 2017-02-21 10:58:21 +01:00
Henrik Rydgard
195eb94c8e Texcache: Keep pointers to entries instead of full entries in the map. 2017-02-20 00:45:07 +01:00
Henrik Rydgard
4652c6af28 Some member variable renaming to match the convention 2017-02-20 00:19:58 +01:00
Henrik Rydgard
f753573332 Unify HandleTextureChange 2017-02-20 00:13:21 +01:00