Commit Graph

46 Commits

Author SHA1 Message Date
Unknown W. Brackets
3010cd56d1 softgpu: Correct simple rectangles with mipmaps.
Might be used for fonts, we could potentially check for bias/slope, but
mipmaps are uncommon in direct through draws anyway.
2022-01-23 12:26:58 -08:00
Unknown W. Brackets
6896a7a64e softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
Unknown W. Brackets
02c5559393 softgpu: Remove z from DrawingCoords.
It's not really used much of anywhere, anyway.
2022-01-15 15:38:56 -08:00
Unknown W. Brackets
a228b2ab6c softgpu: Use cached sampler state outside jit. 2022-01-15 15:26:26 -08:00
Unknown W. Brackets
0b3f096c01 softgpu: Cache strides in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets
970e9c2f51 softgpu: Move threading into BinManager.
This threads much more effectively, across entire prim call.
2022-01-13 22:45:23 -08:00
Unknown W. Brackets
48ef4a18b1 softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
Unknown W. Brackets
a0a9b1e89b softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets
6839aac109 Debugger: Cache list PC for softgpu tagging.
Still slow, but improved.
2022-01-12 21:23:49 -08:00
Unknown W. Brackets
d962fb35d3 softgpu: Centralize more prim drawing state. 2022-01-12 21:23:49 -08:00
Unknown W. Brackets
75ff3e44e6 softgpu: Move texture addresses to prim state. 2022-01-11 00:00:03 -08:00
Unknown W. Brackets
d5c5e9478e softgpu: Prepare more state per prim call. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets
9ec7d65c49 softgpu: Use func IDs instead of gstate more. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets
d7a82ab7b8 softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets
e2f8cf8bf2 softgpu: Correct mirroring in fastpath+nearest. 2022-01-04 23:42:31 -08:00
Henrik Rydgård
d3f0af7458 Merge pull request #15273 from unknownbrackets/softjit-bloom
Optimize software renderer handling of common bloom operations
2022-01-02 18:11:07 +01:00
Unknown W. Brackets
a259761262 samplerjit: Use nearest func in fast path too.
This uses the more optimal tex funcs.
2022-01-02 08:48:16 -08:00
Unknown W. Brackets
496545e55c softgpu: Add code for tracking GPU writes.
Unfortunately, it has a pretty noticeable speed impact, even at the basic
"assume everything's written" level.  Compiled off by default, but at
least it's there.

Doesn't account for tests (i.e. alpha test skipping write) so still not
perfectly accurate.
2022-01-02 08:28:30 -08:00
Unknown W. Brackets
06e954fe2a samplerjit: Create a separate fetch func.
This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
3bc6009158 samplerjit: Refactor sampler ID calculation.
Make it the same as pixel func IDs.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
154bb53744 softgpu: Correct accuracy on fast path modulate. 2021-12-05 13:10:18 -08:00
Unknown W. Brackets
823c4adb15 softgpu: Keep arguments in vectors for sampling. 2021-12-04 15:45:06 -08:00
Unknown W. Brackets
96a7554053 sofjit: Move common types to reg cache header.
This makes it easier to use vectors elsewhere.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets
91787e63d9 softjit: Switch to the __vectorcall convention. 2021-11-26 08:21:11 -08:00
Unknown W. Brackets
876c8cd368 softgpu: Fix PixelFuncID size.
Oops, can't use unions in bitfields.  Also improve typesafety.
2021-11-21 09:40:13 -08:00