Henrik Rydgård
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26884150d7
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
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Unknown W. Brackets
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e50eae1bfb
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GPU: Cleanup some bounds checks, assignments.
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2022-12-03 07:17:12 -08:00 |
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Henrik Rydgård
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8e0b82f92e
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Address feedback
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2022-10-28 17:42:21 +02:00 |
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Henrik Rydgård
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96a5c52037
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
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Henrik Rydgård
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31fd928a5c
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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14b5a1a7cd
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Fix pipeline lifetime issue, misc.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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b5597d1013
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Remove Vulkan2D
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2022-08-06 18:27:03 +02:00 |
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Unknown W. Brackets
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8d06431ea7
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Vulkan: Use new desc sets in Draw and VulkanUtil.
It seems like a bug that destory device objects wasn't clearing descSets.
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2021-12-09 19:03:17 -08:00 |
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Unknown W. Brackets
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75d2188a92
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Vulkan: Avoid desc set error in tests.
This requires quite a few DrawActiveTextures, but some pspautotests were
triggering it.
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2021-12-09 17:43:00 -08:00 |
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Henrik Rydgård
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281ddc2437
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Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work
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2021-11-07 15:47:05 +01:00 |
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Henrik Rydgård
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e57770977b
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We don't use primitiveRestart for anything, let's not enable it. It has costs on some hardware.
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2021-10-08 22:22:08 +02:00 |
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Bram Verweij
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a31cbe42d2
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Rename namespace to PPSSPP_VK, remove indentation
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2021-08-21 12:39:15 +02:00 |
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Bram Verweij
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cc00a4132d
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Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
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2021-08-20 11:22:57 +02:00 |
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Henrik Rydgård
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deee9f9720
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Unify the Vulkan format definitions / swizzles
To make the next attempt at #14602 easier.
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2021-07-11 11:26:40 +02:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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b7d674411e
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Test parsing of generated OpenGL shaders too (by using glslang).
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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940611fe65
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Remove the USE_GENERAL_LAYOUT_FOR* debug defines.
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2020-10-11 11:06:54 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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Henrik Rydgård
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ed88761ecc
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Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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8192f5174c
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Quick fix for #13459
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2020-09-21 10:31:14 +02:00 |
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Henrik Rydgård
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7f1e35e761
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Add missing asserts after some VK resource creation functions
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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5d64fc5ff1
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
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Henrik Rydgård
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2eaa1db046
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Vulkan: Track down another one of those minor resource leaks.
Also no need to zero, queue for delete does it already.
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2020-03-09 00:48:00 +01:00 |
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Henrik Rydgård
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c7b3a08cf3
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Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
(Shouldn't happen, but bad rendering is better than a crash in descriptor writing)
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2019-10-20 17:05:42 +02:00 |
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Henrik Rydgård
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eeec18c018
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Make the barrier a bit more focused. Up some limits.
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2019-09-29 10:55:49 -07:00 |
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