Unknown W. Brackets
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de3c2783f4
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Vulkan: Reload shaders if use flags change.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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3f20562b9f
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Vulkan: Store saw equal depth flag in cache.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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0496ca32ff
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Global: Cleanup some minor includes and typos.
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2022-12-27 08:33:07 -08:00 |
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Henrik Rydgård
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11366a2ded
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Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
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2022-12-14 16:43:37 +01:00 |
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Henrik Rydgård
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41e5b1e95a
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Plumb through multiSampleLevel so PipelineManager doesn't read config.
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2022-12-14 16:43:37 +01:00 |
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Unknown W. Brackets
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8c1a247b7b
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Vulkan: Cleanup some logspam.
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2022-12-13 18:29:23 -08:00 |
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Henrik Rydgård
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65c721dce6
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Rename Save/LoadCache to Save/LoadPipelineCache
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2022-12-13 19:18:20 +01:00 |
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Henrik Rydgård
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ee19db091f
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
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Henrik Rydgård
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313a2b1327
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Improve shader cache logging
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2022-12-13 16:35:02 +01:00 |
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Henrik Rydgård
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73cd9fac7d
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Tiny optimization in PipelineDesc
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2022-12-13 15:16:11 +01:00 |
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Henrik Rydgård
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0f12d44e59
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Remove some unused/unnecessary code
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2022-12-03 12:05:10 +01:00 |
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Henrik Rydgård
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92df6b832c
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Safer and simpler alternative to cbfa4bf.
See #16483
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2022-12-03 12:05:08 +01:00 |
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Henrik Rydgård
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02b8bf33fb
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Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
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2022-12-03 11:22:41 +01:00 |
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Lubos
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b41a782fcd
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Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
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2022-12-02 14:32:27 +01:00 |
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Henrik Rydgård
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8a3e92aa38
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Not pretty, but with this, you can switch MSAA level at runtime.
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2022-12-01 23:41:31 +01:00 |
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Henrik Rydgård
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4dfce4f6bc
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Basically working MSAA on desktop GPUs! Some glitches remain.
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2022-12-01 22:49:00 +01:00 |
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Unknown W. Brackets
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1d00824528
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Vulkan: Only use geometry shaders with accurate z.
Just to be safe, since that's what it's most well tested with.
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2022-11-26 23:28:57 -08:00 |
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Henrik Rydgård
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cbfa4bfc8e
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Centralize ClearCacheNextFrame
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2022-11-21 18:13:13 +01:00 |
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Henrik Rydgård
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ce5a1b8b7e
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Some minor "centralization"
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2022-11-21 17:55:30 +01:00 |
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Henrik Rydgård
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37ec31dedd
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Fix resizing issue. Took some refactoring.
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2022-11-20 12:57:32 +01:00 |
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Unknown W. Brackets
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4a367148e6
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GPU: Centralize more GPU_USE flags, like depth.
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2022-11-13 08:04:47 -08:00 |
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Unknown W. Brackets
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855d16ffb3
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GPU: Prefer scaling depth to 16-bit if using 24.
In most cases, this will be a lot faster than pixel depth rounding, and
may avoid more issues in vertex rounding.
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2022-11-08 20:06:08 -08:00 |
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Unknown W. Brackets
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6c36f03a0d
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
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Henrik Rydgård
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e0bbebc65e
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Clean up GPU_Vulkan::BuildReportingInfo a bit
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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763afd4a8e
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Improve compatibility checks for stereo rendering.
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2022-10-27 11:05:59 +02:00 |
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