Commit Graph

49 Commits

Author SHA1 Message Date
Henrik Rydgård
d2feb444b7 Bunch of defensive programming around shaders 2022-12-31 12:21:51 +01:00
Unknown W. Brackets
682f5fae97 UI: Fix reverse-dependency in PathBrowser. 2022-12-27 15:08:57 -08:00
Unknown W. Brackets
ec309d55ab GPU: Cleanup definition of shader resources.
Was in the wrong header file, which was a bit confusing.
2022-12-27 14:35:49 -08:00
Henrik Rydgård
25115fee7f Found a bug where we tried to look up queue family -1 when initializing the frame profiler. 2022-12-23 11:37:59 +01:00
Henrik Rydgård
e6b7817cc6 Disable pre-rotation for 270 degree transform (inverse landscape).
Causes bizarre issues, see #15773
2022-12-15 11:29:11 +01:00
Henrik Rydgård
28e1b532bd Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading. 2022-12-01 22:49:01 +01:00
Henrik Rydgård
4990683cf2 Implement "enhanced" multisample quality setting 2022-12-01 22:49:00 +01:00
Henrik Rydgård
8b9b80f044 Add path that uses CreateRenderpass2, we're gonna need it for depth resolve. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support. 2022-12-01 22:48:59 +01:00
Henrik Rydgård
9a108a46d4 Disable the PowerVR swapchain hack after driver version 1.386.1368.
See #15773
2022-12-01 10:17:53 +01:00
Henrik Rydgård
162290147f UWP build fix. Had to reshuffle some stuff and compile some Vulkan files. 2022-11-06 15:54:00 +01:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård
1d8ab38ce5 Vulkan: Use v2 feature checks, and add check for multiview features.
Extracted from the multiview PR, and renamed some stuff.
2022-10-24 00:21:28 +02:00
catsout
b0ceeede79 Vulkan: fix wayland swapchain size 1x1
From Vulkan spec,
surfaceCapabilities.currentExtent can be 0xFFFFFFFF(-1)

Define a callback to get drawsize from window creator

relate:
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkSurfaceCapabilitiesKHR.html
https://github.com/KhronosGroup/Vulkan-Docs/issues/590#issuecomment-347932321
2022-10-15 19:02:42 +08:00
Henrik Rydgård
b0cf97cf4d Touchpad/mousewheel scrolling acted very weirdly on Mac due to 0 deltas. Make it work better.
Ignoring the 0 deltas helps a lot for the feel, even though it still isn't that smooth feel yet.
2022-10-11 14:00:46 +02:00
Henrik Rydgård
cdee10fe86 Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
Unknown W. Brackets
87171cef98 GPU: Add geometry path for shader writer.
Not yet used.
2022-10-01 12:45:43 -07:00
Henrik Rydgård
ac7ca963db Make valgrind happy 2022-09-23 12:24:43 +02:00
Henrik Rydgård
30e3f3b47a Add two more extensions to device extension lookup 2022-09-16 19:19:42 +02:00
Henrik Rydgård
14b5a1a7cd Fix pipeline lifetime issue, misc. 2022-09-08 00:38:32 +02:00
Henrik Rydgård
fc81b76b98 Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00
Unknown W. Brackets
c13f57e64f Vulkan: Cleanup minor logging. 2022-08-21 19:40:02 -07:00
Henrik Rydgård
8dc8fae16d Vulkan: Add support for listing all the available surface formats in system info.
Enabling the EXT_swapchain_colorspace extension lets the driver expose
all the formats it really supports.

Used this to discover that my Galaxy S21 supports Display-P3 which is a wider
gamut than sRGB. Might be able to do some color boosting mode for fun.

Or, use this stuff to play around with HDR?
2022-01-25 19:22:49 +01:00
Henrik Rydgård
a9dcf482c6 Improve the check for "slow" GPUs (with regards to tex scaling). See #15238 2021-12-18 21:51:33 +01:00
Henrik Rydgård
80ae4b039c Vulkan: Be more restrictive about texture upscaling on "slow" devices.
Applies the same rules as for software upscaling in this case.

Should fix the stutters seen in #15109
2021-12-16 21:00:49 +01:00