Commit Graph

65 Commits

Author SHA1 Message Date
Henrik Rydgård
b6228a1036 Add additional autoconf layout for xbox pads on Android. Revert the normal pad layout. 2021-08-28 15:38:03 +02:00
Henrik Rydgård
928bc88b01 Rename Unthrottle to Fast-forward globally 2021-08-18 09:28:13 +02:00
Yifan Gu
633a6f612b Refactor and unify analog input settings 2021-07-05 12:38:46 +02:00
Unknown W. Brackets
e1e5a8b49b UI: Ignore duplicate axis events.
We already ignore these on Windows, so this makes other platforms follow
the same logic.
2021-05-23 13:21:45 -07:00
Henrik Rydgård
495fd9a13c Fix OpenGL crash introduced in #13536 2020-10-11 22:34:37 +02:00
Henrik Rydgård
886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård
f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
342ed97291 Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
Unknown W. Brackets
1b6b0c1649 UWP: Buildfix for controller vibration. 2020-05-25 09:44:05 -07:00
LunaMoo
e999444b23 Implement PPSSPP specific cheats:
0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power

0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time

Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
Silent
1acaec2494 Support falling back to xinput9_1_0.dll if neither xinput1_4.dll or xinput1_3.dll are present. This can happen on a Windows XP, Vista or 7 PC without DirectX End-User Runtimes installed.
Clean up XinputDevice.cpp from unused imports
2019-07-02 19:17:52 +02:00
aliaspider
15c4406df7 add missing inclues. 2018-03-22 22:14:19 +01:00
Unknown W. Brackets
989f19f83f UI: Respect the pause button display setting.
As of 22782b6, the setting stopped working.  It can be useful for Windows
touch devices.  Fixes #9609.
2017-04-12 22:09:05 -07:00
Unknown W. Brackets
0bd31e1567 Windows: Reduce CPU usage with no XInput connected. 2017-04-02 14:34:20 -07:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game 2017-03-23 10:02:28 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Henrik Rydgard
947f8c5bdd Let multiple XInput devices be mapped separately. Fixes #8250 2017-02-19 15:02:47 +01:00
Henrik Rydgard
5c918da774 Minor cleanups (combined two identical enums, misc) 2017-02-15 11:06:59 +01:00
Henrik Rydgard
f4b1152b00 Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
Unknown W. Brackets
f0a8e931ff Remove UTF-8 BOMs from a few files.
And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Henrik Rydgard
28d8ed5881 Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
Josh Palmer
929866edd3 XInput/DInput: Rename settings, fix sensitivity
* Change deadzone inverter naming convention to 'analog mapper'
* Remove hokey mathematics from sensitivity calculations
2015-02-05 06:30:29 +00:00
Josh Palmer
4c6410cd0d DInput/XInput: Further fixes & improvements
* Remove redundant second analog settings for XInput
* Replace DInput circle->square mapping with improved XInput version
2015-02-05 05:48:29 +00:00