Unknown W. Brackets
bcc4c3d8fa
Io: Assume a write may have happened on resume.
...
This way if they switch away to delete files, it will have more free
space.
2021-09-11 07:36:02 -07:00
Henrik Rydgård
c9bcbf326f
More shortcut fixes
2021-09-09 00:00:54 +02:00
Unknown W. Brackets
82087ccbb7
Common: Reduce some log levels.
...
Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Henrik Rydgård
7733d8a500
Merge pull request #12530 from iota97/tilt
...
Allow tilt input on Z instead of X
2021-08-21 13:55:18 +02:00
Henrik Rydgård
e93dc8f231
Fix append mode through OpenCFile, fixing cheat import on scoped storage.
2021-08-14 16:57:33 +02:00
Henrik Rydgård
64dbd97731
Address feedback
2021-08-04 23:22:43 +02:00
Henrik Rydgård
3be1ff6ce4
Get the new setup flow going, with a confirmation dialog etc.
...
Moving the folder while already installed still crashes.
2021-08-04 23:22:43 +02:00
Henrik Rydgård
87bcdb7b88
Work on the new experience
2021-08-04 23:22:43 +02:00
Henrik Rydgård
828036f87b
WASAPI: Survive switching to a mono device. Fixes #14591
...
It's a little flaky whether it tries to switch or not, but you can at
least use Windows' device selector to switch back and forth.
Should maybe also add an option to not follow the default device... Not
sure.
2021-07-10 01:22:34 +02:00
Henrik Rydgård
7eaa687140
Move the joystick deadzone processing until after all the mapping.
2021-07-09 00:07:55 +02:00
Henrik Rydgård
98372c465f
Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
...
Additionally, break out the analog stick mapping to the same file.
This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Yifan Gu
dea13f7197
Disable analog stick deduplication ( #14590 )
...
* Refactor and unify analog input settings
* Disable analog stick deduplication
2021-07-08 17:47:38 +02:00
Henrik Rydgård
6e76a22461
Avoid crash on early input events.
...
Not elegant, really should use a mutex or something...
2021-07-05 12:38:46 +02:00
Yifan Gu
633a6f612b
Refactor and unify analog input settings
2021-07-05 12:38:46 +02:00
Henrik Rydgård
0fa27ff9d7
Autodetect number of threads (remove setting). Fix some bugs.
2021-06-12 21:06:59 +02:00
Henrik Rydgård
73871b9b7e
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00
Henrik Rydgård
8ac06eed12
iOS: don't add a slash to the save path.
...
Might help #14524 , but kinda doube it.
It works here.
2021-06-12 12:21:39 +02:00
Henrik Rydgård
86948a4df7
Default to something for now.
2021-06-07 22:49:53 +02:00
Henrik Rydgård
308c7d693c
Address more feedback
2021-06-07 00:49:31 +02:00
Henrik Rydgård
468f3d8b3f
wip
...
More work towards moving PSP directory
2021-06-07 00:24:52 +02:00
Henrik Rydgård
5df471577f
Cleanup. Add a way to get very early log output on Android.
...
Cleanup in FileUtil
2021-06-07 00:24:52 +02:00
Henrik Rydgård
1f018d33c5
Start work on supporting Android Content URIs in the FileUtil API.
...
Add tentative Android Content URI support to much of FileUtil.h.
Buildfix
Fix some issues with the file browser in storage URIs.
2021-06-07 00:24:51 +02:00
Henrik Rydgård
b397e5c455
Assorted plumbing.
...
wip
Buildfix
2021-06-07 00:24:51 +02:00
Henrik Rydgård
87a25fd230
Start experimenting with DocumentsContract (the thing DocumentFile wraps)
...
wip
Some progress towards making the file browser work with DOCUMENT_TREE
More directory browsing progress
More Scoped Storage hackery. Can now browse to a folder and use PPSSPP's game browser to load ISOs from it.
Remove the defunct fdopendir approach. Buildfixes.
2021-06-07 00:24:51 +02:00
Henrik Rydgård
5030f1f719
Android: Get things playable on scoped storage. Things work except the built-in file browser.
2021-06-07 00:24:51 +02:00