Unknown W. Brackets
40c233fa77
UI: Update flags more correctly in chat.
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Not the ideal interface here, though...
2021-09-12 20:20:17 -07:00
Unknown W. Brackets
6b107a884b
UI: Cleanup input box for chat.
2021-09-12 20:16:05 -07:00
Unknown W. Brackets
f45c5186ca
UI: Move the chat message box to just a view.
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Instead of being a popup. This should make it easier to make sure things
work normally, and avoids some of the strange overrides of PopupScreen it
previously had.
2021-09-12 19:44:44 -07:00
Unknown W. Brackets
96fd29c86f
UI: Allow UI keys on emuscreen of focused.
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This is only if you already focus something.
2021-09-12 19:41:47 -07:00
Henrik Rydgård
58e7b6bec2
Tweak defaults some more (no L2 on xbox pads..). Minor code cleanup.
2021-08-28 20:06:05 +02:00
iota97
c302ebdd83
Allow no chat button and make quickchat settings disabled when chat is not enabled
2021-08-20 00:03:42 +02:00
Henrik Rydgård
928bc88b01
Rename Unthrottle to Fast-forward globally
2021-08-18 09:28:13 +02:00
Henrik Rydgård
aa3daca293
If it's a TV and VIRTKEY_PAUSE is not mapped to a pad control, pause on app switch.
2021-08-12 00:02:19 +02:00
Henrik Rydgård
81b4c3b376
Auto-pause on app switch. Will be made conditional in the next commit.
2021-08-11 23:31:51 +02:00
Unknown W. Brackets
75eeb55617
UI: Use a UIState for exceptions.
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This makes it so we can enable Stop/Reset/etc. during them in the menus.
2021-08-08 23:40:41 -07:00
Unknown W. Brackets
eb8a239616
UI: Show a reset button on the crash screen.
2021-08-08 23:03:19 -07:00
iota97
498878267a
Customizable touch control (rebased with label)
2021-07-11 09:55:25 +02:00
Henrik Rydgård
ef51097f06
Move auto-rotation code to ControlMapper so it can be checked using the new screen
2021-07-09 16:14:51 +02:00
Henrik Rydgård
42f7ab7341
Hide the calls to ConvertAnalogStick inside ControlMapper.
2021-07-09 11:01:56 +02:00
Henrik Rydgård
fac4c2a90b
Move the internal screen rotation compensation to after value mapping.
2021-07-09 10:52:48 +02:00
Henrik Rydgård
cd8cfcfcd7
Merge __CtrlSetAnalogX/Y into one function. Always called together.
2021-07-09 10:41:26 +02:00
Henrik Rydgård
7eaa687140
Move the joystick deadzone processing until after all the mapping.
2021-07-09 00:07:55 +02:00
Henrik Rydgård
98372c465f
Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
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Additionally, break out the analog stick mapping to the same file.
This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Unknown W. Brackets
b74ecd5fa0
SaveState: Use Path instead of strings.
2021-05-14 23:00:22 -07:00
Henrik Rydgård
47039b4bcd
Address all the easy feedback. Some is left.
2021-05-13 10:39:17 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
a40bb2eaa1
headless: Avoid empty string compares for mountIso.
2021-05-09 17:24:04 -07:00
Unknown W. Brackets
63edd037d7
Ctrl: Apply analog limiter to real sticks too.
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Previously only applied to virtual analog by button, but there's no
particular good reason for that.
2021-05-08 13:34:07 -07:00
Henrik Rydgård
e2e1c677cb
GameInfoCache: Don't expose the workqueue.
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Was unused anyway.
2021-04-30 23:04:24 -07:00
Unknown W. Brackets
5102d3e621
UI: Change background when dangerous settings on.
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This way it's more obvious when a setting is likely involved.
2021-04-24 19:09:08 -07:00