Henrik Rydgård
e2b0137400
VK: Only autogenerate mipmaps for R8G8B8A8 format textures.
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Quickfix for bug with Auto High Quality texture filtering.
Fixes #14804 (good enough for now at least).
2021-09-07 23:41:03 +02:00
Henrik Rydgård
1df31e9304
Fix windows menus for the new tex filtering options.
2021-09-05 23:54:41 +02:00
Henrik Rydgård
6b76bcf070
Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
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It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).
This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.
Needs a bit more testing before merge, maybe.
Fixes #13888
2021-09-03 00:14:58 +02:00
Bram Verweij
a31cbe42d2
Rename namespace to PPSSPP_VK, remove indentation
2021-08-21 12:39:15 +02:00
Bram Verweij
cc00a4132d
Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
2021-08-20 11:22:57 +02:00
Henrik Rydgård
deee9f9720
Unify the Vulkan format definitions / swizzles
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To make the next attempt at #14602 easier.
2021-07-11 11:26:40 +02:00
Henrik Rydgård
7e048dbbff
Revert "Merge pull request #14588 from hrydgard/vk-correct-565-format"
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This reverts commit 43c16f1ea2 , reversing
changes made to 25cfb92a9c .
2021-07-10 20:01:16 +02:00
Henrik Rydgård
9a2e220e0d
Vulkan: Use the mandatory-support RGB565 format and not the opposite one.
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Had apparently misread the spec.
Fixes validation (and probably rendering) errors on Linux/Intel.
https://www.khronos.org/registry/vulkan/specs/1.2/html/chap33.html#features-required-format-support
2021-07-07 19:07:29 +02:00
Henrik Rydgård
a40b1dec5f
Use Path for fullName in dirlisting. Bugfixes.
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Buildfixes
UWP: Buildfix.
headless: Buildfix.
Common: Buildfix.
iOS: Buildfixes.
libretro: Buildfix.
Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
Henrik Rydgård
4e1bc2b3e0
Further std::string removal
2021-03-13 17:55:07 +01:00
Unknown W. Brackets
82a7a26409
GPU: Look up replaced filtering options.
2021-02-27 17:17:21 -08:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
557bf0d963
TexCache: Check for videos rendered as slices.
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In a few places, we were checking only the start address of the video.
2021-02-20 20:59:04 -08:00
Unknown W. Brackets
10a77d29ab
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
c48bdf7efc
Vulkan: Fix image layout issues after compute shader uploads.
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We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.
I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager
Fixes #13987
2021-01-30 23:09:42 +01:00
Unknown W. Brackets
c630d365cd
Vulkan: Allow tex shaders to specify a max scale.
2021-01-28 01:03:02 -08:00
Unknown W. Brackets
97b68e6964
Vulkan: Prevent scaling shader leak.
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No need to recreate if they haven't changed.
2021-01-18 13:31:43 -08:00
Unknown W. Brackets
4240fa3053
GPU: Correct some incorrect deallocations.
2021-01-01 15:43:13 -08:00
Henrik Rydgård
a24f4e3e70
Start unifying BindFramebufferAsColorTexture
2020-11-07 11:03:53 +01:00
Henrik Rydgård
84037f448e
Remove colorDepth property of framebuffers. They're all 8888.
2020-11-05 14:51:46 +01:00
Henrik Rydgård
020fb55a65
Completes the merge, deleting the Vulkan-specific fragment shader generator.
2020-10-23 10:03:44 +02:00
Henrik Rydgård
5ece3de8ba
Track and accumulate pipeline flags for render passes.
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(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00