Henrik Rydgård
6b76bcf070
Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
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It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).
This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.
Needs a bit more testing before merge, maybe.
Fixes #13888
2021-09-03 00:14:58 +02:00
Henrik Rydgård
95dc7bb185
Minor cleanup
2021-07-10 20:00:50 +02:00
Unknown W. Brackets
1f6860d6c1
GPU: Clamp DXT texture memory bound.
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See #13109 . This should handle any texture read that starts near a VRAM
or RAM boundary without crashing.
2021-06-06 11:52:26 -07:00
Unknown W. Brackets
8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
Henrik Rydgård
4e1bc2b3e0
Further std::string removal
2021-03-13 17:55:07 +01:00
Henrik Rydgård
409a2b5e28
Work around crash in texture replacement. See #14252
2021-03-08 00:55:17 +01:00
Unknown W. Brackets
d010f07529
GPU: Ignore replacements for framebufs.
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Since these don't specify the texture hash/etc. info.
More importantly, prevents a crash.
2021-03-02 23:54:35 -08:00
Unknown W. Brackets
82a7a26409
GPU: Look up replaced filtering options.
2021-02-27 17:17:21 -08:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
557bf0d963
TexCache: Check for videos rendered as slices.
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In a few places, we were checking only the start address of the video.
2021-02-20 20:59:04 -08:00
Henrik Rydgård
aec37e8bb4
Only consider the actual PPGe texture in kernel ram reliable.
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It seems some Chinese patches like to allocate kernel space for
textures.
(On that note, we should probably allocate our texture elsewhere... in
case it takes up too much space).
2021-02-19 09:53:55 +01:00
Unknown W. Brackets
10a77d29ab
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
ae474f5f18
GPU: Correct some field shadowing.
2021-02-15 12:00:29 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
6df37b86bc
Merge pull request #14076 from unknownbrackets/zhp-map
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GPU: Force texture invalidation for ZHP minimap
2021-02-15 11:33:32 +01:00
Unknown W. Brackets
abfeacef61
GPU: Fix a type comparison warning.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
ec3bfe08ae
GPU: Force texture invalidation for ZHP minimap.
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See #14069 , our texture hash misses this change.
2021-02-07 09:02:28 -08:00
Henrik Rydgård
559ccd9f33
Minor cleanups
2020-12-14 20:06:06 +01:00
Henrik Rydgård
7061993c8f
VK: Restore the ARM Mali Z hack that got lost in the refactor somehow.
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Warning fixes.
2020-12-14 19:54:39 +01:00
Henrik Rydgård
0c66f6c6d0
Assorted drive-by code cleanup
2020-12-13 00:20:47 +01:00
Henrik Rydgård
575ae376a9
Don't try to texture from depth if not supported by backend. Works around #13621
2020-11-10 23:36:33 +01:00
Henrik Rydgård
9105249901
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
Henrik Rydgård
981d0a2abe
Reinterpret the data when binding a framebuffer with a different 16-bit format.
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Car reflections in Outrun are better (see #11358 ) but have some
blue/yellow color garbage that will need a different fix.
2020-11-08 11:32:55 +01:00
Henrik Rydgård
3e6d121016
Partially revert "Clarify some logic, improve framebuffer names"
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I screwed up a couple things.
Fixes #13619
This reverts commit 32eb882bc6 .
2020-11-03 11:39:12 +01:00
Henrik Rydgård
32eb882bc6
Clarify some logic, improve framebuffer names
2020-11-02 10:02:49 +01:00