Henrik Rydgård
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6e8e375eea
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Increase the range of cardboard setting sliders to 150%. See #14768
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2021-08-29 15:27:51 +02:00 |
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Henrik Rydgård
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c0d80b63a9
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Hack the math better in cardboard VR mode, to avoid issues with very wide aspect ratios.
Fixes #12982
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2021-08-28 22:28:02 +02:00 |
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Henrik Rydgård
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bea9f67c02
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Fix assorted path issues
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2021-07-19 17:34:51 +02:00 |
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Unknown W. Brackets
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17071e7fec
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Postshader: Add uniform for delta since last frame.
Useful mainly when using previous frame output.
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2021-06-12 11:27:26 -07:00 |
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Unknown W. Brackets
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7bbaae492b
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Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
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2021-06-12 10:54:36 -07:00 |
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Henrik Rydgård
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a40b1dec5f
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Use Path for fullName in dirlisting. Bugfixes.
Buildfixes
UWP: Buildfix.
headless: Buildfix.
Common: Buildfix.
iOS: Buildfixes.
libretro: Buildfix.
Qt: Buildfix.
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2021-05-13 10:39:16 +02:00 |
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Unknown W. Brackets
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ca1a936d56
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GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
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2021-04-10 18:35:23 -07:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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3f01cbb98c
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Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
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2021-01-04 23:51:34 +01:00 |
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Henrik Rydgård
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f0bb504bb1
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Postshader: Improve error reporting.
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2021-01-03 19:15:05 +01:00 |
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Unknown W. Brackets
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4240fa3053
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GPU: Correct some incorrect deallocations.
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2021-01-01 15:43:13 -08:00 |
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Henrik Rydgård
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a272deeba3
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Postprocessing shader, GL: Fix shader version bug. Fixes #13779
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2020-12-19 23:45:31 +01:00 |
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Henrik Rydgård
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766dbc5a9f
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Move ShaderTranslation.cpp/h to Common/GPU.
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2020-11-09 11:18:43 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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44ec286ba4
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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84037f448e
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
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Henrik Rydgård
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6db943e831
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Merge the two ShaderStage enums
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2020-11-05 08:34:35 +01:00 |
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Henrik Rydgård
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03e8eac6ef
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Merge the two ShaderLanguage enums.
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2020-11-04 09:40:11 +01:00 |
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Henrik Rydgård
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291742535b
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Safety, comments
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2020-11-02 10:02:52 +01:00 |
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Henrik Rydgård
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af4d6e7642
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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5ee9cfef0d
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Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
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2020-10-29 00:52:19 +01:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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Henrik Rydgård
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f01ba6dc84
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Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
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2020-10-04 11:42:16 +02:00 |
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Henrik Rydgård
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b7edf75437
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Move Display.cpp/h to Common.
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2020-10-04 11:42:16 +02:00 |
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Henrik Rydgård
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989e353482
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Common.h shouldn't include Log.h.
Buildfixes
More buildfixes. Move JSON code to common.
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2020-10-04 11:42:14 +02:00 |
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