Commit Graph

128 Commits

Author SHA1 Message Date
Henrik Rydgård
9ae00b80b1 Cleanup the ownership model in MetaFileSystem.
The old one was error-prone spaghetti.
2021-07-24 10:31:15 +02:00
Henrik Rydgård
2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård
ae06499a0c Change Copy, Rename to use Path. Remove std::string version of Exists().
Buildfixes

Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
cc3868db97 Loaders: Look for PSP/GAME/ not /PSP/GAME/.
Because upcoming Path changes will affect path string comparisons.
2021-05-09 17:50:59 -07:00
Henrik Rydgård
ac68dac029 Loaders: Avoid fileToStart compare with "". 2021-05-09 17:38:39 -07:00
Henrik Rydgård
9480b6672b Loaders: Rename Path() to GetPath().
Path is going to be a struct name.
2021-05-09 17:10:14 -07:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
Unknown W. Brackets
cab2a38498 Reporting: Avoid generated homebrew IDs.
But let through a few more, homebrew rarely reused newer system version
SFOs.  By that point they were doing their own SFOs finally.
2021-04-17 14:28:53 -07:00
Unknown W. Brackets
a6d5c9c0c5 Core: Use homebrew disc IDs/titles when available.
Soem homebrew do have valid data here - better to use it if possible.

This affects reporting, which recently got a large chunk of homebrew
reports with empty titles because of this.
2021-02-28 10:47:51 -08:00
Dylan Smit
b8ccd7fae7 Fixed a PlayStation typo (#13729) 2020-11-30 23:58:43 +01:00
Henrik Rydgård
4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård
b58ca8af12 Merge pull request #12945 from unknownbrackets/io-timing
Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
sum2012
adf8d5e831 Real support Code Geass: Lost Colors chinese patched version 2020-06-14 09:43:08 +08:00
sum2012
b3468b2c74 Real support "Hatsune Miku Project Diva Extend" chinese version 2020-06-07 18:15:49 +08:00
Unknown W. Brackets
9b112efa0b Headless: Handle umd mapping with block devices. 2020-05-21 18:58:24 -07:00
Unknown W. Brackets
c829ccb87d Io: Track whether the game is on a UMD or storage. 2020-05-21 18:57:46 -07:00
Unknown W. Brackets
67416e5919 Io: Simulate VFAT bug only when simulating FAT32.
And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
ab38c387ad Io: Correct some error handling for OpenFile().
See #12433.
2020-03-08 21:22:21 -07:00
Henrik Rydgård
52156ec4e5 Merge pull request #12550 from unknownbrackets/win-long-path
Attempt support for Windows long paths
2020-01-11 23:32:38 +01:00
Unknown W. Brackets
46464d2722 Windows: Resolve module/full paths for long paths. 2020-01-04 09:02:10 -08:00
shenweip
9be8fc6c69 Oops. 2020-01-04 11:14:32 +08:00