Commit Graph

156 Commits

Author SHA1 Message Date
Unknown W. Brackets
82087ccbb7 Common: Reduce some log levels.
Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
ANR2ME
951080991a Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs 2021-04-05 04:56:11 +07:00
ANR2ME
89ca70a141 Ooops wrong way to do random range 2021-04-05 04:44:29 +07:00
ANR2ME
9e64eed432 minor fix 2021-04-05 04:44:29 +07:00
ANR2ME
824fedbef6 Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit 2021-04-05 04:44:28 +07:00
ANR2ME
cc40d294ac Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
ANR2ME
7336ec6a81 Shows PSP error code as hex to be easier to find 2021-04-02 12:19:01 +07:00
M4xw
4cc322466a Switch: Workaround several missing toolchain defs. 2021-03-04 21:24:57 -08:00
ANR2ME
758fb12fc3 Making sure there are no warnings related to deprecated inet_ntoa function 2021-03-01 01:45:27 +07:00
Unknown W. Brackets
f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Henrik Rydgård
93fd62f54b Merge pull request #13832 from unknownbrackets/events
SaveState: Make event restoring more obvious
2021-02-15 23:39:42 +01:00
ANR2ME
0ce2c2c6e9 Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message. 2021-02-11 07:40:35 +07:00
ANR2ME
f17d387a65 Updated some Logs to help finding the location of the call to debug. 2021-02-07 12:08:02 +07:00
Unknown W. Brackets
06f8ab5a49 SaveState: Make event restoring more obvious.
We still must restore all events, but everything can be taken care of
during the save state load.
2020-12-28 13:29:19 -08:00
ANR2ME
6e50487fcd Updated error code on sceNetGetLocalEtherAddr 2020-10-29 06:00:13 +07:00
ANR2ME
f597382619 Show a warning just in case an abnormal situation occurred. 2020-10-19 23:32:09 +07:00
ANR2ME
59e2bab7ec Added some network-related missing error codes. 2020-10-11 09:57:56 +07:00
ANR2ME
d628eb2ebd Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable) 2020-10-09 23:45:12 +07:00
ANR2ME
8a96112e1a Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly. 2020-10-09 23:37:35 +07:00
Henrik Rydgård
4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
ANR2ME
4f76f2415d Prevent sceNetGetMallocStat from spamming debug log on some games. 2020-09-23 04:30:14 +07:00
ANR2ME
8d68e917b7 Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2 2020-09-14 03:38:20 +07:00
ANR2ME
82a064adcf Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later. 2020-09-10 12:00:30 +07:00
ANR2ME
97e5a1f447 Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255 2020-09-09 14:21:32 +07:00