Commit Graph

116 Commits

Author SHA1 Message Date
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
1aae6e5ffc Io: Prevent error on bad handle for DevType(). 2021-04-21 20:11:23 -07:00
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788e8c3bbc Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
2021-02-13 08:24:39 -08:00
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49e9400670 Io: Consistently use LE values of ISO entries.
Better to be consistent across big endian and little endian, in case
something was mastered wrong.
2021-01-30 12:00:40 -08:00
Gleb Mazovetskiy
093a36eec5 Fix alignment issues in ISOFileSystem
Fixes #14002
2021-01-30 00:28:34 +00:00
Henrik Rydgård
26ba65f385 Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
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b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
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4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
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d7ad43b1d9 Io: Cleanup access bits for files.
Also, we default a lot of these members, so don't need to reset.
2020-05-21 18:58:24 -07:00
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49abe9ed6c Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
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c829ccb87d Io: Track whether the game is on a UMD or storage. 2020-05-21 18:57:46 -07:00
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913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
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45516783f6 Io: Return error code for write attempt to UMD.
Previously, we were returning file not found (because 0), which was not
correct.  We were also allowing write handles to sce_lbn.
2019-10-20 10:36:13 -07:00
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ce6cb7e7c9 Core: Report disc read errors to the user.
At least when we can detect this, better not to keep silent about it.
2018-09-29 00:45:50 -07:00
Henrik Rydgard
792dd1557c Improve StorageFileLoader enough to actually kind of work 2017-03-23 10:02:28 +01:00
Henrik Rydgard
d64f367e1d Assorted warning fixes 2017-03-05 10:52:45 +01:00
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5fcf6ee012 Provide clearer errors for invalid ISOs. 2016-06-04 22:10:47 -07:00
Henrik Rydgard
d4e432dadd Fix issue with lazy loading directory entries. Fixes #8613. 2016-03-06 14:28:14 +01:00
Henrik Rydgard
082d839965 Fix minor issues in ISOFileSystem 2016-03-06 14:28:10 +01:00
Henrik Rydgard
cef0a6311d ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading. 2016-02-29 01:13:57 +01:00
Henrik Rydgard
6f9755d498 ISOFileSystem: Lazily load directory information as needed. Should speed up game icon loading a bit. 2016-02-28 12:02:01 +01:00
Henrik Rydgard
0b95c4bbd1 ISOFileSystem: Move the level into the tree nodes 2016-02-28 11:51:15 +01:00
Henrik Rydgard
afc8736b9a ISOFileSystem: Move the startsector and dirsize information into the tree nodes 2016-02-28 11:46:21 +01:00
Henrik Rydgard
0458c7a590 ISOFileSystem coding style cleanup to reduce future diffs 2016-02-28 11:39:57 +01:00