Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
I think the PSP really did just show error codes, but that's not a reason
to keep that confusion going. For common save errors, let's show the
messages.
Some games, for example, simply show the no data found error when you play
for the first time and trigger anything to check for data.
Our font is a bit different, let's add a bit more as long as the spacing
looks okay. Reduce scale if there's a lot of non-ASCII, since the PSP's
font seemed to use smaller glyphs than ours for those chars.
Some games hard wrap their messages, and PSP firmware also showed a
scrollbar. Let's do the same.
One intentional difference: trying to ensure we always show part of a
hidden line to make it clear to the user that there's more text.
It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata