Commit Graph

67 Commits

Author SHA1 Message Date
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Henrik Rydgard
fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
LunaMoo
b15e927807 Fix lag generated by getting savegames on update()
Also clear otherChoices_ vector, fixes crash when moving a window.
2017-02-01 05:14:54 +01:00
Henrik Rydgard
20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Florent Castelli
e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
49f96917c6 UI: Allow title, etc. to wrap on game info screen. 2016-08-07 16:35:58 -07:00
Unknown W. Brackets
838de5b5c0 UI: Asynchronously load the game info screen.
No reason to wait, just need to keep the buttons hidden.

Intentionally hiding even the buttons below the possibly added buttons, so
we don't accidentally play "button keep away" with the user.
2016-08-07 16:35:57 -07:00
LunaMoo
778c518a37 Cheat menu access from gameScreen + minor bugfix +
Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
862e6fffd5 UI: Keep focus on game after displaying details.
Fixes #8539.
2016-02-07 17:15:19 -08:00
Unknown W. Brackets
e6b5fbb40a Fix race conditions when reading game title.
Fixes #5030.
2015-12-24 13:18:46 -08:00
Henrik Rydgard
50d66f9a19 Workaround for #8020 2015-10-04 00:00:46 +02:00
Henrik Rydgard
8ab0a3cf7c Fix bug when deleting game configs from game screen - didn't mark as deleted 2015-10-03 22:57:07 +02:00
Henrik Rydgard
05c625ed06 Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807 2015-09-10 17:17:59 +02:00
vnctdj
d7eba2061e Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
Henrik Rydgard
084aad74c3 Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00
Andrey Bondrov
ba9d0b7665 Don't set focus for Play choice 2015-03-01 22:56:57 +10:00
Henrik Rydgard
c9e6938801 UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Add some shadows. 2015-02-15 11:22:24 +01:00
Peter Tissen
ba96b7b31c Just save the current config every time the config file is switched
also undo #7473 because it would now introduce redundant writes.
2015-02-14 19:21:26 +01:00
Peter Tissen
aa6985f5c2 Save after changing recent list
regarding #7472 . If this is not done then the config file (the main config,
the per-game config files do not have recent entries) is loaded when a game
with game-specific settings is touched.
2015-02-13 10:27:11 +01:00
Peter Tissen
a5fcf9dd5f Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown 2014-12-19 14:56:36 +01:00
Peter Tissen
be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00