Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgard
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5b835839fa
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Florent Castelli
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4145b60a0e
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symbian: Remove!
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2016-10-11 18:49:08 +02:00 |
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Unknown W. Brackets
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29f5763d32
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Fix some warnings.
The enum type was not hurting anyone, since the values were the same.
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2016-09-10 20:32:37 -07:00 |
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Henrik Rydgard
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adbac55b1d
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Replace Write/UnWriteProtectMemory with ProtectMemory that takes flags
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2016-08-28 12:09:01 +02:00 |
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Unknown W. Brackets
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9d6684a776
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Consistently resolve PBP paths, use /s in recent.
Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing. Let's make it all a bit safer.
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2016-06-26 20:33:25 -07:00 |
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Unknown W. Brackets
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cc4e7c4b10
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Oops, flush from queue before locking.
Added this last and clearly didn't test it carefully. Fixes #8631.
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2016-03-07 20:19:07 -08:00 |
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Unknown W. Brackets
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f38869141a
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UI: Correct a race condition when loading bgs.
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2016-03-06 14:49:17 -08:00 |
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Unknown W. Brackets
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8a9e30f833
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UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
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2016-03-06 14:49:16 -08:00 |
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Unknown W. Brackets
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955b0fb9db
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UI: Minor header cleanup.
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2016-03-06 14:49:14 -08:00 |
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Henrik Rydgard
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cef0a6311d
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ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading.
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2016-02-29 01:13:57 +01:00 |
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Henrik Rydgard
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da1a04be8d
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Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
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2016-02-28 12:39:47 +01:00 |
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Henrik Rydgard
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e51e168e40
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It is not a great idea to release locks that have been free'd.
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2016-02-15 00:10:22 +01:00 |
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Henrik Rydgard
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e1ebc12d7f
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Improve reliability of "menu background music". Fix issue with mixed navigation mentioned in #8565
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2016-02-13 10:55:29 +01:00 |
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Henrik Rydgard
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35b6c7341b
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
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2016-02-10 15:36:10 +01:00 |
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Unknown W. Brackets
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ae478aad41
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UI: Delete screenshots with savestate files.
Fixes #8494.
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2016-01-23 23:53:09 -08:00 |
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Unknown W. Brackets
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a4a8e8f569
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UI: Show savestate titles in manager.
Note: this will also show broken savestates with (broken).
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2016-01-23 13:06:58 -08:00 |
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Unknown W. Brackets
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21a15e4728
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UI: Display save state screenshots as icons.
This way the list is not just a bunch of words, if you have a lot of save
states. Like me.
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2016-01-23 11:27:41 -08:00 |
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