Unknown W. Brackets
ee71ef961f
Debugger: Keep char *s for memchecks.
2021-02-20 16:16:43 -08:00
Unknown W. Brackets
44a0c54538
Debugger: Log access reason on memory breakpoint.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
b92fab88b6
Debugger: Add formats to breakpoint logging.
2020-09-06 13:56:18 -07:00
Unknown W. Brackets
efee79fd71
Debugger: Don't break during startup.
2020-05-23 10:26:27 -07:00
Henrik Rydgård
9b30e5393d
Buildfix (oops)
2019-08-06 16:09:39 +02:00
Henrik Rydgård
641bb72b40
Memchecks: Avoid taking the mutex lock if no memchecks active. Possible minor speedup in GoW and other block-copy-heavy games.
2019-08-06 15:33:11 +02:00
Unknown W. Brackets
b114656321
Debugger: Allow conditions on threadID/moduleID.
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And now step over/out/into can tie to the correct thread.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
b2cc4a0965
Debugger: Add memory breakpoint management.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
6cf24b34fc
Debugger: Add thread safety to breakpoints.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
eb4b59b530
arm64jit: Enable breakpoints.
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Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
3c8cc5ab64
Debugger: Fix initialization issues.
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Sometimes temp breakpoints had log set by accident.
2018-06-06 17:31:56 -07:00
Henrik Rydgård
635b2ada43
Remove a function that didn't make a lot of sense.
2017-01-26 09:50:16 +01:00
Unknown W. Brackets
747a6ec524
Debugger: Add custom log expressions.
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Similar to Visual Studio, just use {a1} to log the value of register a1.
Supports anything the expression parser supports.
2016-08-04 13:29:22 -07:00
Unknown W. Brackets
e4ca124b0e
Debugger: Add custom breakpoint log message.
2016-08-04 13:07:56 -07:00
Unknown W. Brackets
9972e5b10a
Debugger: Allow logging on CPU breakpoints.
2016-08-04 12:39:29 -07:00
Unknown W. Brackets
a9ad0cd471
Debugger: Make breakpoint actions more generic.
2016-08-04 12:02:44 -07:00
Unknown W. Brackets
4578c3cb54
jit-ir: Implement memory breakpoints.
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These generally work, but likely delay slots will make downcount slightly
off, and won't resume when you hit run again without manually stepping
through them.
2016-07-02 16:38:30 -07:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Henrik Rydgard
b998131581
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Unknown W. Brackets
9cb1151b67
x86jit: Disable replacements w/ breakpoints inside.
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This does alter graphics (memcpys won't fire anymore), but it also means
breakpoints work which is nice.
2015-01-18 21:26:37 -08:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Unknown W. Brackets
cd413ab659
Correctly break when disabled and temp bps overlap.
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Only affects debugging, not usual gameplay. Fixes #6700 .
2014-08-08 08:53:44 -07:00
Unknown W. Brackets
2f6b63385d
On breakpoint change, don't wait for core too long.
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Fixes #6366 .
2014-06-19 01:16:24 -07:00
Unknown W. Brackets
9efbc2694b
Add an invalidate all method to the jit.
2014-06-19 01:13:06 -07:00