Henrik Rydgård
7208cf6900
Some code reformatting/renaming
2020-07-12 15:25:21 +02:00
Henrik Rydgård
8461ea19b1
Centralize handling of memory exceptions a bit
2020-07-12 15:25:20 +02:00
Henrik Rydgård
a9befb5496
Remove our custom atomics code entirely.
2020-05-17 13:11:36 +02:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgard
b9b3a022fb
Switch another enum to enum class
2017-03-02 12:36:54 +01:00
Henrik Rydgard
4e52f613f1
Additional fixes and buildfixes
2016-05-08 22:23:51 +02:00
Henrik Rydgard
492ea5fac4
Address a bunch of comments, thanks for the review
2016-05-08 21:38:03 +02:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Unknown W. Brackets
0c46d7c081
Correct scratchpad memory range checks.
2015-12-27 14:29:12 -08:00
Unknown W. Brackets
09b9d2ad81
Keep track of ranges that have emuhack ops.
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So that we can invalidate them smarter.
2014-07-05 16:25:16 -07:00
Unknown W. Brackets
4b9229a5ba
x86jit: Flush the PC before r/w in debug.
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This way we get better log output.
2014-07-05 12:57:44 -07:00
Unknown W. Brackets
80cc9d8c0e
Mirror memory for VRAM mirrors.
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For a long time we've done this with GetPointer() only, but it's better if
it's the same for all methods of memory access.
Technically, we should do the swizzling (and also swizzle the depth data in
softgpu), but there's no indication games depend on this, and GetPointer
would need changes anyway.
2014-05-06 00:45:47 -07:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Unknown W. Brackets
5b0ece85da
Use additional memory map mirrors for 32-bit.
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Well, use them always for simplicity, but this works around 32-bit
limitations on mmap() size for Android and Linux.
2013-12-10 23:40:37 -08:00
Henrik Rydgard
84f20a1cad
Small optimizations
2013-11-12 14:05:50 +01:00
Henrik Rydgard
5bdb9e976b
Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
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Fixes MotoGP while also, in effect, committing #3859 .
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
Unknown W. Brackets
38e30e5a67
Fix bugs when memory size is 0x04C00000/etc.
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Was experimenting with trying to match my non-phat's ram size.
2013-09-09 00:25:10 -07:00
Unknown W. Brackets
ad8da6e02f
Report bad memory access (first time only.)
2013-08-21 08:40:30 -07:00
Unknown W. Brackets
5787a2b9f7
KISS and Android buildfix.
2013-08-16 23:48:08 -07:00
Ced2911
c332a4af58
Endian and PPC support
2013-08-16 14:34:15 +02:00
Henrik Rydgard
03c665173f
Fix range of newui volume control. Delete some old junk.
2013-07-21 12:12:20 +02:00
The Dax
bd0944fc49
Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable.
2013-06-26 16:02:53 -04:00
The Dax
d11deba3cd
Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding.
2013-06-26 16:02:53 -04:00
The Dax
8ab734d516
Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314 .
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Also address various coding style issues.
2013-06-26 16:02:52 -04:00
The Dax
96401eae1e
Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment.
2013-06-26 16:02:52 -04:00