Unknown W. Brackets
8ae157e27f
Debugger: Update to latest armips.
2018-06-30 14:18:26 -07:00
Unknown W. Brackets
89f89ec749
Debugger: Defer active symbol updates.
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This makes it faster when loading many modules/functions/etc., for example
when using the freeze debug feature.
2017-12-26 18:11:22 -08:00
Henrik Rydgård
21fe73c8e7
Switch strncpy to truncate_cpy in a bunch of places.
2017-05-26 19:04:08 +02:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
03dab0fdbd
More UWP prep
2017-02-25 09:57:22 +01:00
latot
7047ad2271
fix sscanf types
2016-12-02 22:46:52 -03:00
Henrik Rydgard
3ba911bf07
Replace some calls to fopen with File::OpenCFile (utf8).
2016-01-17 15:59:20 +01:00
Unknown W. Brackets
86127b3d0d
Update armips to latest version.
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The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Henrik Rydgard
b998131581
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Unknown W. Brackets
936ccbf18a
Fix symbolmap loading issue on MSVC 2015.
2015-09-07 09:24:15 -07:00
Unknown W. Brackets
a191b9ac7f
Fix a potentially not null terminated string.
2015-01-17 18:42:59 -08:00
Unknown W. Brackets
ff59cd6e11
Fix a potential debug buffer overrun.
2015-01-17 18:21:03 -08:00
Unknown W. Brackets
58ff826b73
Cleanup to link assembler on arm unittest builds.
2014-12-07 15:41:11 -08:00
Kingcom
f6cedcbff5
Replace assembler with a submodule
2014-11-23 21:09:40 +01:00
Henrik Rydgard
1d7642fa48
Remove most mentions of the "_XBOX" define
2014-08-24 14:21:35 +02:00
Kingcom
dc80123b93
Add options to import/export .sym files from the menu
2014-06-30 00:02:22 +02:00
Unknown W. Brackets
c3a6092e26
Upgrade symbolmaps with module address info.
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This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
chinhodado
481250931c
Avoid using an invalidated iterator
2014-03-07 16:43:02 -05:00
Henrik Rydgård
374e12afc3
Merge pull request #5590 from unknownbrackets/xbox
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Merge more parts of #4716
2014-03-03 13:37:21 +07:00
Ced2911
d82911de58
[Xbox] fixes
2014-03-02 11:27:20 -08:00
Ced2911
cc9f238d36
[xbox] 360 support for Core
2014-03-02 11:22:02 -08:00
Unknown W. Brackets
e3506ead69
Clear the symbol map between each test.
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This way we could, for example, test function replacement properly.
Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
Unknown W. Brackets
d22793e257
Avoid a dangerous cast in LoadSymbolMap().
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Not sure if we can have any safety with an int cast like that...
2014-02-15 16:23:18 -08:00
Unknown W. Brackets
8948990871
Optimize searching for existing symbols.
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Checking every time is slow, we should just skip by the address. Some is
just the locking overhead.
2014-02-14 22:26:35 -08:00
Unknown W. Brackets
04776c8125
Small optimization: avoid fallback if possible.
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Speeds up symbol map loading a little bit (when inserting new items.)
2014-02-14 22:07:39 -08:00