Henrik Rydgård
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a84597f266
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Untested attempt at fixing the iOS build (see #6972)
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2014-12-04 07:21:14 +01:00 |
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Unknown W. Brackets
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c16e5513b0
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Make GameInfo use FileLoader for more things.
This way it can actually load the assets of a recent http:// entry.
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2014-11-30 23:55:03 -08:00 |
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Unknown W. Brackets
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40950a4b0e
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Workaround missing unique_ptr on Symbian.
Arg.
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2014-11-25 12:00:35 -08:00 |
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Unknown W. Brackets
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fd2d7406d1
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Make LocalFileLoader essentially private.
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2014-11-23 14:02:35 -08:00 |
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Unknown W. Brackets
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967b589778
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Consistently use FileLoader for standard ISOs.
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2014-11-23 13:59:56 -08:00 |
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Unknown W. Brackets
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102b7b03fa
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Add an interface to load files with.
This allows loading from other than raw files.
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2014-11-23 13:25:32 -08:00 |
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Henrik Rydgard
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e6334dd9d8
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Display .7z files in file listings. Can't decompress them though.
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2014-10-21 00:09:24 +02:00 |
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Unknown W. Brackets
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796bfb1160
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Fix a crash when icon data fails to decode.
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2014-09-08 07:50:01 -07:00 |
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Henrik Rydgard
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0264ff62f0
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Update native with GL-lost-management (UI comes back on Android after switching away)
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2014-09-06 13:50:50 +02:00 |
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Unknown W. Brackets
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de0a914d3b
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Fix a type conversion warning.
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2014-08-30 22:06:38 -07:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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a3563c920d
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Only show button to delete savedata if there is savedata to delete
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2014-07-21 20:59:03 +02:00 |
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Unknown W. Brackets
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fa4a50de23
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Clear dataLoaded flags after clearing data.
Seems to fix some race for me with background icons showing up black.
Maybe a double load?
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2014-06-22 09:56:05 -07:00 |
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Henrik Rydgard
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b1ae00c56f
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GameInfoCache: Clear snd together with bg
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2014-06-22 09:57:02 +02:00 |
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Unknown W. Brackets
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d5ddf4c438
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Make it easy to get the SND0.AT3 data.
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2014-06-21 18:38:26 -07:00 |
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Unknown W. Brackets
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a6436d04f5
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Support PIC0 in PBP files.
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2014-06-21 18:29:54 -07:00 |
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Unknown W. Brackets
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a0340debd6
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Use flags to specify wanted data in gamecache.
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2014-06-21 18:24:21 -07:00 |
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Unknown W. Brackets
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f4f3d280f7
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Avoid locking up the UI for gamecache loads.
If the icon/bg is not loaded yet, we'd lock and block for it to load
anyway. This uses a separate (or possibly atomic) lock.
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2014-06-21 18:03:32 -07:00 |
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Unknown W. Brackets
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a22fb9289d
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Load the icon on the game screen with the bg.
Still looks nicer this way.
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2014-06-21 14:03:50 -07:00 |
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Unknown W. Brackets
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53547bd8b9
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Refactor a bit to simplify the code.
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2014-06-21 13:49:30 -07:00 |
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Unknown W. Brackets
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1a44b557e5
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Allow loading game info without clearing old.
More seamless when we already have the icon, for example.
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2014-06-21 13:44:07 -07:00 |
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Henrik Rydgard
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aa31b9ace9
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The "fallback" title is already set, don't need to set it again
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2014-06-14 00:19:09 +02:00 |
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Unknown W. Brackets
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4dcf1d86ed
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Don't count all files as savedata if id blank.
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2014-04-20 20:50:45 -07:00 |
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The Dax
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8efd67280d
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Show unknown.png regardless of PARAM.SFO when an ISO lacks the file.
It's better than showing a black rectangle with nothing in it for broken or homebrew ISOs.
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2014-03-06 08:25:40 -05:00 |
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Henrik Rydgard
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70174ac405
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Warn fix, cleanup, update buttons.svg
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2013-12-12 12:08:36 +01:00 |
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