Unknown W. Brackets
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eee3ac79f4
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Always clamp in ToRGB[A]?().
Before we only clamped with SSE, better to be consistent. This may also
be slightly faster.
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2014-10-31 09:07:54 -07:00 |
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Unknown W. Brackets
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bccb8dfb1e
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d3d: Correct render-to-texture effects.
Was checking the corners wrong.
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2014-09-14 09:37:59 -07:00 |
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Unknown W. Brackets
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692cc8dbf1
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d3d: Support the Breath of Fire 3 hack.
Since framebuffers are not always flipped.
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2014-09-14 00:49:40 -07:00 |
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Henrik Rydgard
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19a9c4481f
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Move GLES' SoftwareTransform to Common
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2014-09-13 13:27:42 +02:00 |
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