Commit Graph

3046 Commits

Author SHA1 Message Date
xebra
8ef4a61bf6 [spline/bezier]Spline subdivision counts should be 2 or higher. Related to #4234 #7111 2014-12-09 02:42:52 +09:00
xebra
96bb991e45 [spline/bezier]Temporary fix to avoid a crash when bezier u/v counts are less than 4. Reported on #4888. 2014-12-09 02:24:46 +09:00
Unknown W. Brackets
5538452e2a Fix a warning.
I want to keep the default missing for warnings.
2014-12-07 15:41:11 -08:00
Lioncash
a962bc5a6c Mark some functions as const 2014-12-07 17:08:13 -05:00
Henrik Rydgard
308e45420a GLES: Add some currently unused information to the opcode table. Keep downcount in a local as much as possible. 2014-12-06 11:35:02 +01:00
Unknown W. Brackets
bafa7d0670 Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
2014-12-02 22:55:19 -08:00
Henrik Rydgård
4c06232a17 Merge pull request #7125 from xebra/spline_bezier2
Fix spline tex coords perfectly correct.
2014-12-02 21:53:08 +01:00
xebra
f6b937fe59 [spline/bezier]Fix sometimes spline disappear in medium quality. Reported on #7111. 2014-12-03 01:49:08 +09:00
xebra
2d59a15ade [spline/bezier]Fix spline tex coords correctly, it seems perfect! 2014-12-03 01:26:40 +09:00
Henrik Rydgard
ff68e32f88 Try to fix flat/smooth shade mode issue (caused shader mismatches) 2014-12-02 01:13:26 +01:00
Henrik Rydgard
da1352c924 Don't bother specifying smooth shading, it's the default. 2014-12-02 00:57:51 +01:00
xebra
f032936575 Fix flat shading for unsupported hardware. 2014-12-01 19:16:20 +09:00
xebra
fe051f30a2 [spline/bezier]Fix surface normal at flat shading. 2014-11-29 21:58:11 +09:00
xebra
34fe8300ab Support flat shading. 2014-11-28 18:59:14 +09:00
xebra
b0ab0295ba [spline/bezier]Fix decoded buffer access violation. 2014-11-27 19:01:07 +09:00
xebra
3c1f4b5cb7 Merge branch 'spline/bezier' 2014-11-26 16:37:18 +09:00
xebra
ad22ffc679 [spline/bezier]Support medium quality. It's half of high quality. High quality is the original. 2014-11-26 12:23:02 +09:00
Henrik Rydgard
a6eb4c7e73 Warning fix 2014-11-25 23:57:11 +01:00
xebra
368ebf7da3 [spline/bezier]Fix order of quad indices. 2014-11-25 23:48:22 +09:00
xebra
8cc7d8c71a [spline/bezier]Fix patch subdivision counts correctly. 2014-11-25 23:47:29 +09:00
xebra
ab0eeb18f3 [spline/bezier]Support drawing primitives lines and points. 2014-11-25 22:32:50 +09:00
xebra
f0ef073307 Fix NormalizeVertices() for indexed vertices. 2014-11-25 21:24:54 +09:00
Henrik Rydgård
811a27a6e6 Merge pull request #7069 from level99procrastinator/depth-range-hack-for-psp2
Workaround for graphics glitch in Phantasy Star Portable 2
2014-11-20 14:09:30 +01:00
xSacha
88b1c00a67 MIPS: Complete MIPSX rename for buildfix. 2014-11-19 07:55:44 +10:00
xSacha
3172fa22e2 Integrate new MIPS emitter. 2014-11-18 08:40:57 -08:00