Commit Graph

389 Commits

Author SHA1 Message Date
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8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
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e1e830c3b0 Debugger: Include src tag in Memory::Memcpy. 2021-04-03 18:14:59 -07:00
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ee749804fc Debugger: Note GPU block transfer src as well. 2021-04-03 18:11:44 -07:00
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aa89ed5111 Debugger: Include source tag in memcpys. 2021-04-03 18:11:44 -07:00
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13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård
2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
aliaspider
9a3e5879bb Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
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a590671e8c GPU: Cleanup comment. 2021-02-15 15:01:23 -08:00
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88e2b9b740 Debugger: Notate memset tags directly. 2021-02-15 15:01:23 -08:00
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f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
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e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
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f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
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30b6f1f865 Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
2021-01-31 15:38:00 -08:00
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cc4d0479bf Core: Assert debug stats remain positive. 2021-01-31 15:06:11 -08:00
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f2ad47512b Ge: Restore saved context when ending a list.
Otherwise another list queued by a Head push could use the wrong context
data.  See #13346.
2021-01-31 00:28:42 -08:00
Henrik Rydgård
e0aa187161 UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
Henrik Rydgård
f3ebd6553d Turn off vertex range culling in bezier/spline calls.
When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.

Fixes #11692
2020-12-13 16:04:16 +01:00
Henrik Rydgård
0c66f6c6d0 Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
Henrik Rydgård
6310af25fa Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
Henrik Rydgård
d9ee06a60d Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård
536d881626 Very minor optimization (divisions by constants are faster unsigned) 2020-09-29 00:36:29 +02:00
Henrik Rydgård
054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
4cfafb4605 Some GPU code cleanup. Disable some unnecessary reporting. 2020-09-24 23:01:23 +02:00
Henrik Rydgård
b8ab04f53d Remove some reporting that's normally just the result of garbage-as-display-list-execution. 2020-09-22 21:57:51 +02:00