raven02
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2dd75b5b97
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ClearBuffer()
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2013-08-15 03:32:43 +08:00 |
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raven02
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f49e5535a7
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Few more boolean fix
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2013-08-15 03:20:06 +08:00 |
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Henrik Rydgard
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96373132bb
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Android buildfix
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2013-08-14 20:42:13 +02:00 |
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raven02
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fad8b77044
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Merge remote-tracking branch 'upstream/master' into patch-13
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2013-08-14 07:29:56 +08:00 |
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Unknown W. Brackets
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49c7b9628a
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Fix some correctness warnings.
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2013-08-12 23:40:22 -07:00 |
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raven02
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1eaada15df
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Reference and modified code from @arnastia
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2013-08-12 02:30:17 +08:00 |
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raven02
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c2a86d647f
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Fix wrong size generated of FBO for some games which uses it as render-to-texture
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2013-08-12 02:20:55 +08:00 |
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raven02
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6c889e556b
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Some games like FF Type-0 inits viewport as 0x0
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2013-08-12 02:15:42 +08:00 |
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raven02
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6f994ec05f
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Fix texture broken in God of War
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2013-08-10 21:56:52 +08:00 |
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Henrik Rydgard
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51ffdfa132
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Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
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2013-08-07 22:34:00 +02:00 |
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Unknown W. Brackets
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ab1c20f509
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Detach textures and fbs using a range check.
This is more compatible with the attach logic, and might also be faster.
Although, framebuffer destroys should not be that common.
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2013-08-02 22:45:34 -07:00 |
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Unknown W. Brackets
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89349eae7e
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Consistently use a proper type for GE fb format.
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2013-07-29 23:05:59 -07:00 |
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Unknown W. Brackets
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4dde7276c6
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Don't use PspDisplayPixelFormat at all.
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2013-07-29 22:58:37 -07:00 |
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Henrik Rydgård
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61351e4b59
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Merge branch 'patch-1' of https://github.com/raven02/ppsspp into raven02-patch-1
Conflicts:
Windows/ppsspp.rc
native
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2013-07-25 18:20:08 +02:00 |
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raven02
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bf8e32f6f6
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Remove entire if and contents
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2013-07-25 20:54:24 +08:00 |
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raven02
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82b2581d79
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Remove 'Display raw framebuffer' option
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2013-07-25 20:23:22 +08:00 |
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raven02
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629a134946
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Fix divide by 0 bug
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2013-07-25 00:29:05 +08:00 |
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raven02
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f79de0b541
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Max frameskip as 8 and code cleanup
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2013-07-24 22:46:47 +08:00 |
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Henrik Rydgård
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9644de0949
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Merge pull request #2895 from raven02/patch-4
FBO to memory : Skip frame along with frameskipping option
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2013-07-23 05:24:05 -07:00 |
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raven02
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858d1d6987
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Framebuffer to memory : Skip frame inline with frameskipping option
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2013-07-23 20:01:31 +08:00 |
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raven02
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4514e07ac1
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Use LINEAR and LINEARFMV for framebuffer
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2013-07-23 19:30:01 +08:00 |
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Henrik Rydgard
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0cbe0dc997
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Let's try raven02's #2880, which failed to merge normally so I did it manually instead.
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2013-07-22 22:57:12 +02:00 |
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raven02
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76bd4e3120
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Fix rendering mode switching issue in old & new UI
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2013-07-22 08:41:58 +08:00 |
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Henrik Rydgard
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ab654a2b6f
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Quickfix for crashes switching rendering mode
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2013-07-21 23:03:01 +02:00 |
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raven02
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100d336fb2
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Remove _ suffix and hide the GPU mode on GLES2
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2013-07-22 04:17:54 +08:00 |
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