Henrik Rydgård
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2af796009c
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Merge pull request #10533 from AkiraMiyakoda/window_size_10x
Allow up to 10x window size on Windows.
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2018-01-16 22:39:47 +01:00 |
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Akira Miyakoda
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5716fce283
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Allow up to 10x window size on Windows.
4x can be too small for today's high resolution monitors.
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2018-01-15 21:18:08 +09:00 |
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Unknown W. Brackets
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10c67b99c8
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Windows: Fix extracting UMD block data.
Sometimes it's useful to extract a filename the game uses, etc., that's
actually an LBN.
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2018-01-14 15:52:20 -08:00 |
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Unknown W. Brackets
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d6da758ed3
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GPU: Remove duplicate BACKEND constants.
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2017-12-26 15:55:24 -08:00 |
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Unknown W. Brackets
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ebce6da223
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UI: Remove auto-download options.
See previous commit removing actual functionality.
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2017-12-25 11:20:26 -08:00 |
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LunaMoo
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3b98b37800
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Clear postprocess confusion in d3d9 backend by hiding the option:]
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2017-12-01 10:02:31 +01:00 |
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Henrik Rydgård
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6f80a164b4
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Allow loading graphics dumps (*.ppdmp) through the regular UI.
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2017-11-22 10:53:22 +01:00 |
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Henrik Rydgard
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a1e3be445a
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Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
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2017-05-21 17:25:00 +02:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Unknown W. Brackets
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661b2a3aa8
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UI: Make GPU events more consistent.
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2017-04-27 20:03:50 -07:00 |
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LunaMoo
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27b41fed1d
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Fix postprocess shader submenu.
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2017-04-24 12:40:16 +02:00 |
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Unknown W. Brackets
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e8e65881b8
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Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
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2017-04-15 16:33:30 -07:00 |
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Henrik Rydgard
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cf365bb257
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Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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2017-04-05 16:21:08 +02:00 |
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Unknown W. Brackets
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c3a4f53755
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Windows: Fix check state after menu translate.
The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
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2017-04-04 21:01:05 -07:00 |
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Unknown W. Brackets
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47284905a4
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Windows: Move menu early-exits into update func.
This way we'll more easily remember to change them if we add flags.
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2017-04-04 20:54:09 -07:00 |
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Unknown W. Brackets
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6642bf3170
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Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow. This skips those things unless they've changed.
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2017-04-04 20:33:22 -07:00 |
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Henrik Rydgard
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0a0aa02aae
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Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
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2017-04-04 10:11:03 +02:00 |
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Unknown W. Brackets
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e59ebf8ad9
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Windows: Add option to browse for bg image.
And also to clear the image.
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2017-04-02 10:50:09 -07:00 |
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Unknown W. Brackets
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0f08e90bc6
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Windows: Remove an unused function.
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2017-03-18 13:47:26 -07:00 |
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Henrik Rydgard
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57e6ad027e
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Fix silly mixup
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2017-03-17 19:29:01 +01:00 |
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Henrik Rydgård
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1424713f62
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Minor resource reorg
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2017-03-17 12:35:27 +01:00 |
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Unknown W. Brackets
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bd0d3ba6d3
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Disable Take Screenshot while not in game.
Since #9284, we don't support it anymore, and 37646d6 added an error log
for the operation. Let's also disable the menu item.
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2017-03-12 22:56:26 -07:00 |
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Henrik Rydgard
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9bb81a24c0
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Fix bug where we'd reload the post shader information every frame. Fixes #9410
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2017-03-11 12:25:43 +01:00 |
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Henrik Rydgard
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731026c199
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D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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f868a0c4a1
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D3D11: Fix crash with texture scaling enabled
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2017-02-18 12:00:15 +01:00 |
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