Commit Graph

320 Commits

Author SHA1 Message Date
raven02
271b680737 When mipmap disabled , maxlevel always 0 (set earlier) 2014-01-11 16:26:36 +08:00
Unknown W. Brackets
0f5aae9c49 Cleanup differences in DirectX9 texcache code. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets
e477c50ea1 Fix #4922, kill age checks in texcache. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets
e24f45b9a4 Add ini options to configure the texture cache. 2014-01-01 15:49:09 -08:00
Henrik Rydgard
91531a9792 Get rid of "ATIClampBug", it's not a bug, it's just lack of full non-pow-2 texture support 2014-01-02 00:09:01 +01:00
Henrik Rydgård
079d9c04dd Merge pull request #4942 from unknownbrackets/warnings
Fix some warnings, possibly fix Symbian
2013-12-30 00:28:48 -08:00
raven02
d59351d3b0 Mipmapping only enable when texture scaling disable 2013-12-30 14:28:28 +08:00
Unknown W. Brackets
ca78f49e5b Attempt to fix Symbian compilation. 2013-12-29 16:21:16 -08:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Henrik Rydgård
87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
raven02
0a44bff7fa GLES3: Try to re-enable PSP-based mipmapping generation 2013-12-25 17:17:10 +08:00
Henrik Rydgard
fe472b4255 Update native, setting ATIClampBug on Tegra as it has the same behaviour.
Fixes black screen in GTA on Tegra.
2013-12-21 13:47:49 +01:00
Unknown W. Brackets
3f674f7ef6 Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
Henrik Rydgård
6fed4e2683 Revert "Exact : should be applied to all rendering mode"
This reverts commit f170d5ef7b.
2013-12-11 16:59:20 +01:00
raven02
f170d5ef7b Exact : should be applied to all rendering mode 2013-12-11 23:27:04 +08:00
Unknown W. Brackets
c6a441965e Move shared clut check to gstate. 2013-12-08 23:11:56 -08:00
Henrik Rydgård
562582320a In LINEARFMV mode, let the presence of a video override the alpha and color test checks. 2013-11-29 18:08:29 +01:00
Sacha
04b338f39e Buildfix for sse2 builds. 2013-11-13 12:08:46 +10:00
Henrik Rydgard
4b98e0d6d6 Optimize LoadClut a little 2013-11-12 17:06:03 +01:00
Unknown W. Brackets
3f57f1f447 Disable the secondary texcache on mobile.
It helps in games like Final Fantasy 2 and Popolocrois, but it seems to
cause out of memory errors despite the checks.
2013-11-09 12:52:58 -08:00
Unknown W. Brackets
e33b7fa1a4 iOS buildfix. 2013-11-03 01:08:48 -08:00
Henrik Rydgård
e12894a420 Merge pull request #4407 from unknownbrackets/texcache
Add a NEON version of the tex hash.
2013-11-02 07:41:39 -07:00
Henrik Rydgard
58860158df Turn off the UNPACK optimization when texture scaling is on. Fixes #4408 2013-11-02 15:23:35 +01:00
Unknown W. Brackets
4d47ccd5df Add a NEON version of the tex hash.
Should be used only for NEON devices.  Currently only compiled on Android.
2013-11-02 02:09:54 -07:00
Henrik Rydgård
1347c3b019 Merge pull request #4387 from hrydgard/unpack_subimage
Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
2013-11-01 12:02:50 -07:00