Commit Graph

37 Commits

Author SHA1 Message Date
The Dax
d549337080 Tidy up some newlines. 2013-08-06 19:40:59 -04:00
The Dax
40b1c6298a Fix Headless build error introduced by #3063. 2013-08-06 19:28:43 -04:00
Kingcom
862cf047da Basic .sym support 2013-07-29 13:06:01 +02:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
Unknown W. Brackets
defe750558 Update debugger UI on the debugger's threads. 2013-07-02 22:59:47 -07:00
Unknown W. Brackets
bf1e37dd05 Keep symbols mapped from all loaded modules.
This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00
Unknown W. Brackets
aaafd372e9 Clear temp breakpoints off the CPU thread.
This should make it possible to actually clear them.  Fixes #2519.
2013-06-29 10:54:33 -07:00
Unknown W. Brackets
bff16dbd76 Save and restore the console window's position. 2013-06-26 00:32:49 -07:00
Unknown W. Brackets
3cd391c3e2 Fix crashes / bad errors when loading a file fails. 2013-05-12 19:51:16 -07:00
Henrik Rydgard
d053d3c8b4 Windows Cursor fixes: Show mouse cursor in menu in fullscreen. Remove ClipCursor calls, not necessary. 2013-05-04 23:21:51 +02:00
Unknown W. Brackets
dcd2c26214 Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is
different.  So, they need to be treated differently.

Fixes #1212.
2013-04-07 18:42:23 -07:00
Unknown W. Brackets
fd0a422d89 Actually respect autorun on Windows.
Fixes #1179.
2013-04-05 00:57:43 -07:00
Unknown W. Brackets
169d04d3ad Remove unnecessary calls to UpdateMenus(). 2013-04-05 00:48:41 -07:00
Henrik Rydgard
09d1f3c1fa win: Fix X360 button problems by skipping DInput if there's a 360 pad available. 2013-04-01 20:15:16 +02:00
Henrik Rydgard
2301ad0b7c X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
Unknown W. Brackets
8f911a0ebe Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Henrik Rydgard
afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard
bb939321bc Fix symbol map loading, Qt fullscreen build 2013-03-29 22:56:57 +01:00
Henrik Rydgard
949cb2f9eb win32-gl-ui: Debugger kinda works again 2013-03-29 19:52:47 +01:00
Henrik Rydgard
84fd5781de GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
aquanull
138316f3d3 Actually fix window title and new[].
Now the correct string is used in the title.

And in C++ default operator new/new[] will throw a std::bad_alloc exception instead of returning a null pointer when failed. The nothrow variants as used in this commit does the opposite.
2013-03-13 10:49:59 +08:00
Henrik Rydgard
94e485e695 Slightly improved OpenGL error handling on Windows 2013-03-10 23:09:52 +01:00
Henrik Rydgard
83ba2d04ec Don't autosave .map files in the Windows version 2013-03-10 13:22:38 +01:00
Unknown W. Brackets
35fe2b4a63 Actually use the git version.
Also switch to cpp, duh.
2013-03-02 12:42:25 -08:00
Henrik Rydgard
cbb786c7f0 Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00