Commit Graph

216 Commits

Author SHA1 Message Date
Henrik Rydgård
f01279f2cf Merge pull request #3082 from raven02/patch-12
Fix black/missing textures in few games
2013-08-09 00:58:38 -07:00
Henrik Rydgard
51ffdfa132 Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations. 2013-08-07 22:34:00 +02:00
raven02
ba4d236d18 Fix black/missing textures in few games 2013-08-07 22:47:41 +08:00
Unknown W. Brackets
f35b4a6159 Don't use render-to-texture with format mismatch. 2013-08-02 22:45:35 -07:00
Unknown W. Brackets
8e512c926e For now, don't bind mismatched FBs at all.
But still don't create a garbage texture either.
2013-08-02 22:45:34 -07:00
Unknown W. Brackets
ab1c20f509 Detach textures and fbs using a range check.
This is more compatible with the attach logic, and might also be faster.
Although, framebuffer destroys should not be that common.
2013-08-02 22:45:34 -07:00
Henrik Rydgard
61d419b2ec Don't scan for something to decimate every frame. Actually costs perf. 2013-08-01 00:13:58 +02:00
raven02
635def582c Fix readIndexedTex() to use texture level for width/height 2013-07-31 01:52:29 +08:00
raven02
50f98fe498 Add texture level parameter 2013-07-30 23:23:02 +08:00
raven02
75c9ce2498 GPUstate :Add getTextureWidth() & getTextureHeight()
and
2013-07-30 23:09:22 +08:00
Unknown W. Brackets
676702071d Correctly rebind textures after an fbo tex.
This is the right fix for Tactics Ogre, and makes sense.  May fix other
games too.
2013-07-30 01:06:33 -07:00
Unknown W. Brackets
ebe68a5d00 Don't bind odd render-to-texture when copying mem. 2013-07-30 00:09:33 -07:00
Unknown W. Brackets
0a9315d0e2 Cut down the scan range to avoid perf hit.
Probably no perf hit anyway.  Should have the same functionality.
2013-07-30 00:02:34 -07:00
Unknown W. Brackets
04dc4ac19b Detect tex subarea renders and palette renders.
But right now, just drawing the original, which isn't really correct.
2013-07-30 00:02:34 -07:00
Unknown W. Brackets
797027779e Log when render to texture formats differ. 2013-07-30 00:02:33 -07:00
Unknown W. Brackets
c31859021c Check the entire FB range for textures.
Using lower_bound/upper_bound should not be very slow.
2013-07-30 00:02:33 -07:00
Unknown W. Brackets
5f5048ca04 Save the bufw for textures as well, to match fbs. 2013-07-30 00:02:32 -07:00
raven02
793428264e Apply LINEAR/LINEARFMV to TextureCache 2013-07-23 19:31:14 +08:00
Henrik Rydgard
9d76ba7dd2 Minor cleanup in texcache, fix some warnings 2013-07-22 19:26:16 +02:00
Unknown W. Brackets
4cfa074546 Use GE state accessors in the texcache. 2013-07-21 19:45:05 -07:00
Florent Castelli
cc180fa204 Add type safe getter for texture and clut format fields. 2013-07-21 19:44:28 -07:00
raven02
100d336fb2 Remove _ suffix and hide the GPU mode on GLES2 2013-07-22 04:17:54 +08:00
raven02
87fc81e56d Consolidate Rendering Mode 2013-07-21 23:17:42 +08:00
Henrik Rydgard
a372e0b854 Merge branch 'patch-11' of https://github.com/raven02/ppsspp into raven02-patch-11 2013-07-20 00:33:46 +02:00
raven02
9b1d7f4166 Delete non-fbo texture 2013-07-20 01:24:20 +08:00