raven02
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6465402283
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Logic Ops: code cleanup
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2013-08-06 22:14:30 +08:00 |
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Henrik Rydgard
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2f1e6f81bb
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Android buildfix
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2013-08-06 11:24:48 +02:00 |
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raven02
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ecf43c7ea9
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Fix lookup table
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2013-08-06 16:46:35 +08:00 |
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raven02
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1fb77f5fec
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Use lookup table
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2013-08-06 16:30:58 +08:00 |
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raven02
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6992eba90a
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Add remaining opcodes
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2013-08-06 16:25:33 +08:00 |
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raven02
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c9c1a75869
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Fix opcode/glLogicOp type
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2013-08-06 16:14:36 +08:00 |
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raven02
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5c4af8908e
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Add context for logicOps
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2013-08-06 16:03:27 +08:00 |
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raven02
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fd40bf7ada
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Use gstate.isClearModeDepthWriteEnabled/ColorMask/AlphaMask()
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2013-08-03 14:55:45 +08:00 |
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neobrain
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6926926267
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GPU/Math3D: Change Vec3 to allow for arbitrary component base types.
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2013-07-29 22:26:41 +02:00 |
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neobrain
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0ed6e93b22
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GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object.
Possibly fixes a bug or two because the old code was using the constructors incorrectly.
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2013-07-29 22:26:41 +02:00 |
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raven02
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9cfe48dd33
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Float code cleanup
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2013-07-29 17:12:02 +08:00 |
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raven02
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b35e89f646
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Fix rear mirror in Ridge Racer 2
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2013-07-27 18:45:48 +08:00 |
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raven02
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380b51dc6d
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Revert clamp to zero and use another attempt fix
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2013-07-27 18:20:07 +08:00 |
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raven02
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087cb8b5e0
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Clamp vpX0/vpY0 to zero when negative value retured
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2013-07-27 06:24:59 +08:00 |
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raven02
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cffb397fbf
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Fall the depth test to the simplest and correct one
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2013-07-25 00:01:00 +08:00 |
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Unknown W. Brackets
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b2927213c7
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Use stencil GE state accessors.
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2013-07-21 19:45:04 -07:00 |
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Unknown W. Brackets
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abd9dc6137
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Use the light computation/type GE accessors.
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2013-07-21 19:44:30 -07:00 |
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raven02
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100d336fb2
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Remove _ suffix and hide the GPU mode on GLES2
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2013-07-22 04:17:54 +08:00 |
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raven02
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87fc81e56d
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Consolidate Rendering Mode
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2013-07-21 23:17:42 +08:00 |
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raven02
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dfb5983816
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Remove !gstate.isFogEnabled()
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2013-07-18 23:41:08 +08:00 |
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Henrik Rydgard
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edf5e13673
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Undo a small difference introduced in #2814, should fix #2815
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2013-07-17 23:12:46 +02:00 |
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raven02
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2e4e00329f
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Use getScissor() function for setting scissorX1/Y1/X2/Y2
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2013-07-18 04:04:00 +08:00 |
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raven02
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167a56642b
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Consolidate culling test into non-clear mode
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2013-07-15 00:10:43 +08:00 |
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raven02
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bee66bdb4d
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Fix depth issues in multiple games
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2013-07-14 03:24:29 +08:00 |
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Henrik Rydgård
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fbe8a19143
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When alpha mask is off, don't write to stencil if stencil is off (as
alpha and stencil are shared on the PSP, when neither are on nothing
should be written to the stencil channel). thanks unknown.
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2013-07-03 17:57:33 +02:00 |
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