Commit Graph

71 Commits

Author SHA1 Message Date
raven02
6465402283 Logic Ops: code cleanup 2013-08-06 22:14:30 +08:00
Henrik Rydgard
2f1e6f81bb Android buildfix 2013-08-06 11:24:48 +02:00
raven02
ecf43c7ea9 Fix lookup table 2013-08-06 16:46:35 +08:00
raven02
1fb77f5fec Use lookup table 2013-08-06 16:30:58 +08:00
raven02
6992eba90a Add remaining opcodes 2013-08-06 16:25:33 +08:00
raven02
c9c1a75869 Fix opcode/glLogicOp type 2013-08-06 16:14:36 +08:00
raven02
5c4af8908e Add context for logicOps 2013-08-06 16:03:27 +08:00
raven02
fd40bf7ada Use gstate.isClearModeDepthWriteEnabled/ColorMask/AlphaMask() 2013-08-03 14:55:45 +08:00
neobrain
6926926267 GPU/Math3D: Change Vec3 to allow for arbitrary component base types. 2013-07-29 22:26:41 +02:00
neobrain
0ed6e93b22 GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object.
Possibly fixes a bug or two because the old code was using the constructors incorrectly.
2013-07-29 22:26:41 +02:00
raven02
9cfe48dd33 Float code cleanup 2013-07-29 17:12:02 +08:00
raven02
b35e89f646 Fix rear mirror in Ridge Racer 2 2013-07-27 18:45:48 +08:00
raven02
380b51dc6d Revert clamp to zero and use another attempt fix 2013-07-27 18:20:07 +08:00
raven02
087cb8b5e0 Clamp vpX0/vpY0 to zero when negative value retured 2013-07-27 06:24:59 +08:00
raven02
cffb397fbf Fall the depth test to the simplest and correct one 2013-07-25 00:01:00 +08:00
Unknown W. Brackets
b2927213c7 Use stencil GE state accessors. 2013-07-21 19:45:04 -07:00
Unknown W. Brackets
abd9dc6137 Use the light computation/type GE accessors. 2013-07-21 19:44:30 -07:00
raven02
100d336fb2 Remove _ suffix and hide the GPU mode on GLES2 2013-07-22 04:17:54 +08:00
raven02
87fc81e56d Consolidate Rendering Mode 2013-07-21 23:17:42 +08:00
raven02
dfb5983816 Remove !gstate.isFogEnabled() 2013-07-18 23:41:08 +08:00
Henrik Rydgard
edf5e13673 Undo a small difference introduced in #2814, should fix #2815 2013-07-17 23:12:46 +02:00
raven02
2e4e00329f Use getScissor() function for setting scissorX1/Y1/X2/Y2 2013-07-18 04:04:00 +08:00
raven02
167a56642b Consolidate culling test into non-clear mode 2013-07-15 00:10:43 +08:00
raven02
bee66bdb4d Fix depth issues in multiple games 2013-07-14 03:24:29 +08:00
Henrik Rydgård
fbe8a19143 When alpha mask is off, don't write to stencil if stencil is off (as
alpha and stencil are shared on the PSP, when neither are on nothing
should be written to the stencil channel). thanks unknown.
2013-07-03 17:57:33 +02:00