Unknown W. Brackets
b1344f8254
Get rid of CoreTiming::AdvanceQuick().
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It basically existed for savestates, so no longer needed.
Fixes issues with events not running when they should.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets
4a4f07df8e
Add waiting/resuming to TLS funcs.
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Nice and simple, no callbacks or timeouts.
2013-07-31 00:22:36 -07:00
Unknown W. Brackets
0b5bdeb1d3
Fix some compile failures under big endian.
2013-07-28 21:04:17 -07:00
Unknown W. Brackets
8da6259aff
More carefully check defines for endianness.
2013-07-25 22:25:50 -07:00
Unknown W. Brackets
81f7103e0b
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
Henrik Rydgard
a3edda0bc7
Minor logging fixes
2013-07-17 22:27:49 +02:00
tpu
a4e447fe7e
dont wake up thread with waitType WAITTYPE_MODULE in sceKernelReleaseWaitThread
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add UTF-8 BOM to MiscScreens.cpp to avoid compile error.
2013-07-18 00:16:42 +08:00
Unknown W. Brackets
88ce95470c
This one is worth reporting.
2013-07-07 18:10:32 -07:00
Kingcom
82c242f237
Added "Wait type" and "Priority" columns to thread list
2013-07-06 21:40:41 +02:00
Unknown W. Brackets
a1e69d1c4f
Fix wrong thread id when resuming after interrupt.
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Who knows what kind of havoc this was causing.
2013-07-04 02:04:06 -07:00
Unknown W. Brackets
933c8abb55
Check kernel object types when looking up ids.
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Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
Unknown W. Brackets
1e805e7fc8
Return correct errors in sceKernelDeleteThread().
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And also, don't reschedule in sceKernelTerminateDeleteThread(), per tests.
2013-06-15 00:05:21 -07:00
Unknown W. Brackets
1c1293826c
Return correct errors on terminating thread.
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Fixes Final Fantasy 4 hangs when playing videos a second time.
2013-06-09 18:56:36 -07:00
Unknown W. Brackets
fe1c26f2b2
Add a safety check for non-rtti.
2013-06-09 08:35:54 -07:00
Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
Unknown W. Brackets
0c41d4e952
Don't allow release wait for HLE delays.
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Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?
Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
2013-06-08 23:39:49 -07:00
Unknown W. Brackets
32a557803b
Reporting in sceKernelChangeCurrentThreadAttr().
2013-06-06 00:08:24 -07:00
Unknown W. Brackets
e4dc030b83
Reset restarted thread priorities properly.
2013-06-05 23:57:27 -07:00
Unknown W. Brackets
5fe537cac6
sceKernelChangeThreadPriority() can't do dormant.
2013-06-05 23:52:24 -07:00
Unknown W. Brackets
12005267ac
Reschedule in sceKernelChangeThreadPriority().
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Seems like this is another way to yield, makes sense.
2013-06-05 23:42:42 -07:00
Unknown W. Brackets
e16cd7d9d9
Validate params in sceKernelChangeThreadPriority().
2013-06-05 23:04:42 -07:00
Unknown W. Brackets
06c19622d5
Fix some init/type warnings.
2013-05-31 23:14:29 -07:00
lioncash
743f5185b8
Missed including this in the __KernelSwitchContext null check fix.
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This shouldn't be called if target is null.
2013-05-30 11:55:29 -04:00
lioncash
81a91fbcbb
Ensure code inside method __KernelSwitchContext in sceKernelThread.cpp isn't unintentionally executed.
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The null check around line 2935 for target also makes me think this was supposed to have been done.
2013-05-30 11:47:10 -04:00
Unknown W. Brackets
f397f83b4f
Buildfix for Mac / iOS.
2013-05-26 19:02:40 -07:00