Commit Graph

41 Commits

Author SHA1 Message Date
Unknown W. Brackets
256394b2bf Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
Kingcom
5ddc9afba0 -save state support
-abstracted file access
-moved to VirtualDiscFileSystem class
2013-07-24 22:49:45 +02:00
Kingcom
8955fedf44 Open directory as disc image 2013-07-23 17:24:33 +02:00
sum2012
755e642efc Add Another patcher 2013-07-13 06:46:30 +08:00
sum2012
4f5e7769d8 Add another patcher
Support World Neverland Naruru Oukoku Monogatari Chinese version
2013-07-10 05:44:37 +08:00
Unknown W. Brackets
a32cf817ff Fix some minor warnings. 2013-07-07 20:31:04 -07:00
The Dax
da9472c486 Simplify the HDRemaster struct, eliminating the need for the g_MemoryEnd variable. 2013-07-07 03:07:51 -04:00
Unknown W. Brackets
c8102b708a Don't crash when a block device can't be created. 2013-07-01 00:33:19 -07:00
The Dax
0bbcec9ad4 Remove redundant include and fix comments. 2013-06-26 16:02:53 -04:00
The Dax
ad1323c6ec Change logging in PSPLoaders.cpp to debug instead of error; it was a remnant of the debugging process. 2013-06-26 16:02:53 -04:00
The Dax
bd0944fc49 Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable. 2013-06-26 16:02:53 -04:00
The Dax
d11deba3cd Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding. 2013-06-26 16:02:53 -04:00
The Dax
695f7eeec5 Fix more style issues, and abstract most of the init code from MemMap.cpp. 2013-06-26 16:02:52 -04:00
The Dax
8ab734d516 Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
2013-06-26 16:02:52 -04:00
The Dax
96401eae1e Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment. 2013-06-26 16:02:52 -04:00
The Dax
f8d309ec99 Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of. 2013-06-26 16:02:52 -04:00
sum2012
e233dbb446 Add another patcher 2013-05-23 22:34:32 +08:00
sum2012
32fed38ddf Add another patchers 2013-05-16 21:32:08 +08:00
tpu
c9af16e332 add NPUMDIMG support 2013-05-08 23:36:57 +08:00
Sacha
2396574f45 Avoid name collision with StringUtil on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry. 2013-05-03 16:22:15 +10:00
Unknown W. Brackets
439fd54378 Verify the header signature when loading a PBP.
Fixes headless tests crashing.
2013-04-27 17:57:40 -07:00
Henrik Rydgard
b9f45e4530 Add stub framework for .pbp demos (nowhere near working). Fix an OSK crash. 2013-04-27 23:16:51 +02:00
Henrik Rydgard
7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
sum2012
b32411c9e0 Add more support of patchers 2013-03-02 00:48:20 +08:00
sum2012
0af9d2e360 Add support of another patchers 2013-02-24 12:16:18 +08:00