Henrik Rydgard
38609f3e6b
Cleam up thread names a bit, name the Main thread.
...
Also makes some logging VERBOSE.
2014-06-29 12:53:03 +02:00
Unknown W. Brackets
6d104edb5d
Make sure not to leak any enabled vertex arrays.
...
When returning to EmuScreen, we need to reset any enabled vertex arrays or
we could crash in EmuScreen. Also, when starting a frame / dirting the
shader, make sure also to toggle the vertex arrays.
2014-06-22 21:42:29 -07:00
Henrik Rydgard
1d0cc3417c
Audio stuff: Cleanup, delete dead code
2014-06-22 14:01:23 +02:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
Unknown W. Brackets
a09f1fd80f
Clean up a leak in sceAudiocodec load state.
2014-05-29 08:11:00 -07:00
Unknown W. Brackets
d97c229eaf
Fix IsOnSeparateCPUThread(), was always false.
...
Erp, because of detach().
2014-04-28 23:22:46 -07:00
kaienfr
b18252b2b5
Support audio playing (AT3, AT3+, Mp3, AAC)
2014-03-23 19:45:08 +01:00
Henrik Rydgard
efa7ba5570
Set both Default-NAN and FZ on ARM. See comments.
...
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
2014-03-23 10:07:20 +01:00
Unknown W. Brackets
996fa39684
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
Ced2911
596dea63ed
[Xbox]
2014-03-02 11:29:27 -08:00
Ced2911
59f4c05132
[core/common] cpu/gpu threading
2014-03-02 11:29:07 -08:00
Ced2911
f012e7a879
[core] 360 fixes
2014-03-02 11:24:10 -08:00
Ced2911
cc9f238d36
[xbox] 360 support for Core
2014-03-02 11:22:02 -08:00
Unknown W. Brackets
5dec831abc
Reset initing if boot fails with threading off.
...
Fixes #5580 .
2014-02-28 09:58:10 -08:00
The Dax
8c31e1ca21
Add a basic decrypted EBOOT.BIN dump function.
...
It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
Unknown W. Brackets
71ad115b81
Fix incorrect return in PSP_Init().
...
Mostly affects reset and tests, PSP_InitUpdate() worked properly for the
normal flow.
2014-02-17 10:57:47 -08:00
Unknown W. Brackets
1d8375924a
Allow double PSP_Shutdown() without any error.
...
We call it in a few places to "ensure" shutdown, e.g. before resetting,
but there are cases of double-shutdown. Let's allow it since there's
there shouldn't be any multithreading here.
2014-02-14 21:53:59 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
...
Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Henrik Rydgård
2b05a60d9d
Clear out the jit pointer on shutdown. Some cleanup.
2014-01-28 11:32:54 +01:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
...
This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
sum2012
3bf2fcacf0
Make Log display Windows 32 or 64 bit
...
Some games have problem in windows 64 bit
2014-01-15 22:02:47 +08:00
Unknown W. Brackets
1d302f9cab
Keep track of whether PSP_Init() was called.
...
This way settings are properly enabled/disabled in the menu.
2013-12-29 18:09:28 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
87f203a5b8
More include untangling
2013-12-29 23:44:35 +01:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00