Henrik Rydgård
16d073c4ad
Add compat flag to not load CLUTs from old framebuffers
2023-08-24 10:30:37 +02:00
Henrik Rydgård
714558853c
Enable anisotropic filtering for replacement textures with mipmaps
2023-08-18 15:21:07 +02:00
Henrik Rydgård
a32249a3cf
Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
2023-08-03 16:19:18 +02:00
Henrik Rydgård
fc6879674e
Refactor overlays into an enum
2023-08-02 13:03:04 +02:00
Henrik Rydgård
def09bf575
Update the uvscale uniform a bit more conservatively on framebuffer changes
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Plus fixes a few minor oversights
Fixes #17581 and possibly #17522
2023-06-15 11:57:30 +02:00
Henrik Rydgård
80e47b7bd3
Only dirty the uniform UVSCALEOFFSET when really needed
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Broken out from #17479
With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and
similar in the other backends).
2023-05-25 15:00:57 +02:00
Henrik Rydgård
bdd0eeb7c3
Avoid double texture cache load.
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Texture packs are loaded from NotifyConfigChanged which is called
anyway.
Fixes #17381
2023-05-01 23:52:39 +02:00
Henrik Rydgård
484f2c5954
Fix texcoord issue with SOCOM post effect
2023-04-25 23:02:12 +02:00
Henrik Rydgård
9a3ff69091
Workaround for some SOCOM game's misuse of CLUT8 textures.
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Emulating this correctly would be possible too but would only work at 1x
rendering resolution.
2023-04-17 09:34:26 +02:00
Henrik Rydgård
b90833a462
OpenGL texture filtering: enforce key.mipEnable when we're forcing mips.
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Fixes #17268 , but I feel we could possibly get rid of the bool entirely
since we have maxlevel. Only GL and D3D even looks at this flag.
Oh well, that's for later.
2023-04-14 14:36:07 +02:00
Герман Семенов
122b63b9a8
GPU: using if constexpr C++17 optimization
2023-04-02 16:36:37 +02:00
Henrik Rydgård
5332850b00
More accurate check for LoadCLUT from framebuffer margins.
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Fixes #16819
2023-03-31 21:24:21 +02:00
Henrik Rydgård
4e41233bb7
Replacement: Save textures even if already replaced, if the png is missing.
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Fixes #17182
Not exactly sure what behavior we really want, but I think this one is
OK, and at least more similar to the old one. Now we save
already-replaced textures if the named replacement texture is missing, and there
isn't already a hash-named one in new or the "root".
2023-03-27 15:43:18 +02:00
Henrik Rydgård
f5e8d39e42
Force mipmapping on when drawing using replacement textures that contain mipmaps.
2023-03-18 15:01:53 +01:00
Henrik Rydgård
3302e6a76b
Lookup filtering overrides at texture load time instead of at runtime.
2023-03-18 13:03:05 +01:00
Henrik Rydgård
9a228b1f23
Avoid calling FindReplacement unnecessarily.
2023-03-18 12:03:32 +01:00
Henrik Rydgård
97c9b9e4f7
Break out PollReplacement from TextureCacheCommon::FindReplacement
2023-03-18 12:01:24 +01:00
Henrik Rydgård
75bcb9b10c
Some renaming, flag updates
2023-03-18 11:46:22 +01:00
Henrik Rydgård
5f76fbe1ad
Implement padding-on-copy for compressed textures as well.
2023-03-17 14:00:14 +01:00
Henrik Rydgård
1b0d5ec3aa
Remove a unused state from ReplacedTexture, rename POPULATED to UNLOADED
2023-03-17 00:52:38 +01:00
Henrik Rydgård
35f46ec161
Rework the replacement cache. No more duplicate ReplacedTexture objects.
2023-03-16 11:46:05 +01:00
Henrik Rydgård
cf6cce0744
Remove scaleFactor from struct ReplacedTextureDecodeInfo, instead pass in both unscaled and scaled dimensions
2023-03-16 10:21:57 +01:00
Henrik Rydgård
f2a5a5abe7
Avoid input/output arguments in the texture scaler too
2023-03-16 10:14:41 +01:00
Henrik Rydgård
21a0a91818
Remove a misplaced ForgetLastTexture.
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Fixes #17115
2023-03-14 15:49:35 +01:00
Henrik Rydgård
1860a73d58
Address feedback from previous PR
2023-03-12 23:15:09 +01:00