Henrik Rydgård
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0d85f86e2d
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Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
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2017-10-18 11:40:07 +02:00 |
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Henrik Rydgård
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4e3a9bc3e3
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Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
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2017-10-18 11:20:58 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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214270d192
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Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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9b1ee6fce6
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Unify GetFramebuffer in GLES and D3D11.
D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
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2017-10-11 13:39:34 +02:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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Unknown W. Brackets
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55ef501739
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GPU: Dirty viewport on RT width/height change.
Fixes #9959.
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2017-09-09 20:46:03 -07:00 |
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Unknown W. Brackets
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96ed8564ab
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Add some missing fragment shader state changes.
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2017-08-14 11:36:07 +02:00 |
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Henrik Rydgard
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078e1151f9
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
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Henrik Rydgard
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4e55654522
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Add some missing VIEWPORTSCISSOR dirtying.
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2017-08-14 11:35:11 +02:00 |
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Unknown W. Brackets
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aa2269020a
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Dirty viewport state on framebuf resize.
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e439055a32
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All: Only convert raster state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e2b179d6e2
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All: Only convert depth stencil state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e4567c694c
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All: Only convert blend state if "dirty"
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2017-08-14 11:14:26 +02:00 |
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Unknown W. Brackets
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d6affac72d
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GPU: Correct 1080p/720p crop for ultrawide/similar.
If the display is 1280x1080 or 2560x1080, we don't want to stretch width.
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2017-07-30 08:32:49 -07:00 |
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Unknown W. Brackets
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41b485aa0a
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Core: Refactor repeating disc id homebrew code.
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2017-06-03 15:29:08 -07:00 |
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Henrik Rydgård
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0ac979505c
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Fixes for D3D11 postprocessing
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2017-06-02 17:04:08 +02:00 |
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Unknown W. Brackets
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f1e9180676
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Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
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2017-05-31 23:26:38 -07:00 |
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Henrik Rydgård
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6bd1a16c35
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Merge pull request #9748 from hrydgard/delete-clearbuffer
Delete obsolete function ClearBuffer
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2017-05-31 14:11:12 +02:00 |
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Henrik Rydgård
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cb9b63e75a
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Fix scaling post-shaders on OpenGL. See #9742
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2017-05-31 13:57:57 +02:00 |
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Henrik Rydgård
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2b14c6b531
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Delete obsolete function ClearBuffer
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2017-05-31 13:38:22 +02:00 |
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Henrik Rydgård
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3e76863b8a
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Postprocessing fix after the Vulkan refactor. Should help #9742.
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2017-05-30 17:11:30 +02:00 |
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LunaMoo
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939b26475d
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Fix a bunch of emu features for Homebrew by better identification.
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2017-05-30 12:20:29 +02:00 |
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Henrik Rydgård
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4c8dc24834
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Vulkan: Implement depth buffer copies. Not sure all the barriers are right..
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2017-05-30 09:38:08 +02:00 |
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Henrik Rydgård
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e8890e3c4a
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Address a bunch of review comments.
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2017-05-30 09:36:17 +02:00 |
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