Henrik Rydgård
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d502198aa3
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Move GLFrameData out of GLRenderManager.
Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
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2023-02-07 12:12:00 +01:00 |
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Henrik Rydgård
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937975000b
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Add a ReadbackMode parameter to more functions in the FramebufferManager
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2023-02-05 13:57:45 +01:00 |
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Henrik Rydgård
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cb16f193ec
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Fix the problem. Still need to leave the loop with SDL even if we supply a swap function.
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2023-01-30 15:45:05 +01:00 |
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Henrik Rydgård
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436a3e0d61
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Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before...
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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a0c893cc8f
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Fix ThreadFrame. All OK now except shutdown, it seems
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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2659fd6f66
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Android work. Make the Android OpenGL exit prodecure make more sense
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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b62572a78f
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Refactor the framedata/GPU thread management.
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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bfab820947
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Merge some functions
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2023-01-30 11:24:53 +01:00 |
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Henrik Rydgård
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331d024a8c
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
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2022-12-01 19:15:38 +01:00 |
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Henrik Rydgård
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70d1d8fa07
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
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Henrik Rydgård
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b4507cd5cc
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Make a lot more code VR build for all platforms
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2022-11-06 14:36:51 +01:00 |
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Henrik Rydgård
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90d395a10d
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Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
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2022-10-20 10:15:19 +02:00 |
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Henrik Rydgård
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aa51bfd1ef
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Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
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2022-10-17 19:57:11 +02:00 |
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Lubos
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be2613d495
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OpenXR - Move VR passes count calculation
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2022-10-17 19:07:27 +02:00 |
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Lubos
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bf14ca84d3
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OpenXR - Revision of VR rendering
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2022-10-08 14:38:49 +02:00 |
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Henrik Rydgård
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242efba6f7
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |
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Lubos
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3331fedab7
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OpenXR - Better variable/methods naming
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2022-09-15 00:03:41 +02:00 |
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Lubos
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0c2d47d74d
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OpenXR - Add code comments
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2022-09-14 23:23:28 +02:00 |
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Lubos
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57ef2bb0d5
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OpenXR - Ensure the head pose is locked during frame rendering
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2022-09-14 20:36:33 +02:00 |
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Lubos
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0e4f93d200
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OpenXR - Fixing FOV better
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2022-09-05 18:15:31 +02:00 |
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Lubos
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2195f4b2e7
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OpenXR - Mismatched call order fixed
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2022-09-04 14:08:03 +02:00 |
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Lubos
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fb875b94de
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OpenXR - Multipass rendering fixed
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2022-09-04 14:01:17 +02:00 |
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Lubos
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1df1d79b9e
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OpenXR - Stereo without multiview added
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2022-09-04 12:36:52 +02:00 |
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Lubos
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c2c0561be2
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OpenXR - OPENXR ifdef removal
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2022-08-27 17:33:37 +02:00 |
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Lubos
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af011c2cc9
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OpenXR - Step closer to identify multiview FBO issue
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2022-08-19 21:19:59 +02:00 |
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