Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
6f1915110f
Remove base/logging from UI and more
2020-08-15 19:08:54 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
Henrik Rydgård
fbf6008a03
Set debug names for more framebuffers and textures
2020-08-09 09:36:54 +02:00
iota97
592d6f902e
Show region on game selection screen
2020-02-23 12:00:26 +01:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
...
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Henrik Rydgård
22ee875ffc
Fix nasty race condition with menu background audio. Fixes #12365
2019-09-27 23:53:31 +02:00
Henrik Rydgård
c8730c933d
Remove deleted GE dumps from Recent. Fixes a part of #11904 (the recent list wasn't updated properly).
2019-08-26 23:56:42 +02:00
Unknown W. Brackets
926b9e66da
UI: Allow deletion of GE dumps from UI.
2019-03-21 19:49:32 -07:00
Unknown W. Brackets
a99549c451
UI: Avoid using game info cache in savedata sort.
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It can change mid-sort causing the sorting results to be inconsistent,
which will crash many implementations of std::stable_sort.
Also, fix an issue where it kept resorting after it didn't need to and
make it strictly ordered for equal dates/sizes.
Fixes #11892 .
2019-03-17 06:34:21 -07:00
Henrik Rydgård
0cd3ac06d0
Avoid trying to create a FileLoader for empty filenames
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Assorted cleanup
2019-02-25 21:35:51 +01:00
Henrik Rydgård
3d20ddecc5
VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later).
2018-11-22 23:53:58 +01:00
Unknown W. Brackets
3fc845a265
UI: Delay game config/discord until game info load.
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This avoids a race condition where the info is not always available,
causing game-specific config and Discord presence to set incorrectly.
2018-08-22 18:27:20 -07:00
Unknown W. Brackets
048afb6d24
UI: Resolve symlinks when adding things to recent.
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See #11131 . This also normalizes paths, captialization, etc. as
necessary.
2018-08-12 08:25:10 -07:00
Henrik Rydgård
d160292f54
Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
2018-03-29 14:36:04 +02:00
Henrik Rydgård
eb73cc23cd
Some log level changes.
2018-02-26 10:48:29 +01:00
Unknown W. Brackets
d03d2f0b2b
UI: Check existance outside of game info lock.
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Improves behavior when remote files timeout, at least they won't
block FlushBGs().
2017-12-29 08:56:27 -08:00
Unknown W. Brackets
d00dcb4400
UI: Use atomic flags in game info cache.
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Simpler, no need to lock the entire info when checking these.
2017-12-29 08:55:49 -08:00
Unknown W. Brackets
472ee12391
UI: Add threadsafety to cache item file loaders.
2017-12-09 17:26:26 -08:00
Unknown W. Brackets
8b665ae696
Loaders: Depriorize disc streaming queue items.
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We want the local items, if any, to load first. This gives us icons, etc.
2017-12-09 17:07:42 -08:00
Unknown W. Brackets
2943bbdbfd
UI: Cancel loaders on shutdown.
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Improves backend switching / locking / etc. performance when the recent
list has games that aren't currently available.
Also, remove unnecessary duplicate gameinfo flush on EGL loop shutdown.
Already happens in NativeShutdownGraphics().
2017-12-09 16:48:38 -08:00
LunaMoo
5cebcba356
Add new format to CWC as well, don't think it's worth auto-rename.
2017-05-30 12:20:33 +02:00
LunaMoo
737152f9ef
Try using first screenshot as an icon if no icon is present.
2017-05-30 12:20:30 +02:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Henrik Rydgård
137b79c708
Fix more review comments.
2017-05-30 09:38:05 +02:00