Unknown W. Brackets
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01703f7ffc
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Core: Add UI option to enable frame drop logging.
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2017-03-23 19:27:16 -07:00 |
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Unknown W. Brackets
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438af2f4fa
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Core: Separate collecting and displaying stats.
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2017-03-23 18:57:18 -07:00 |
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Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgård
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09a3de1e66
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Windows: Get rid of my private gold branch, simply gate behind a define instead.
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2017-03-16 15:47:59 +01:00 |
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Henrik Rydgard
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5b835839fa
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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50be4e72b2
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Get rid of our own silly reimplementation of std::thread
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2017-02-27 20:51:36 +01:00 |
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Henrik Rydgard
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c219ae9e63
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Further UWP fixes
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2017-02-25 09:57:24 +01:00 |
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Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Henrik Rydgard
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dfae4b6551
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Fix directory creation. On Android, also create a .nomedia file in PPSSPP_STATE to avoid it showing up in galleries and stuff.
Additionally, commit a little script to help make Windows releases.
See #9333
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2017-02-20 15:15:04 +01:00 |
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Henrik Rydgard
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e8eb657091
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Create the expected default directories on memstick on startup, to reduce confusion for homebrew. See #9333
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2017-02-20 14:22:05 +01:00 |
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Chris Burgener
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7d089a0f76
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Clean up various files
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2016-09-03 19:23:17 -04:00 |
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Chris Burgener
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1fc6191c85
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Add Frame Dumping for Windows
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2016-09-02 12:52:52 -04:00 |
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Unknown W. Brackets
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c4e98433b8
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Add config to save or load replaced textures.
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2016-04-30 14:05:03 -07:00 |
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Henrik Rydgard
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29bc07eb0a
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SoftGPU with Vulkan runs but displays black
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2016-03-20 20:04:49 +01:00 |
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Unknown W. Brackets
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0b7e43d05c
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Allow the graphicsContext to be overridden.
This is useful when coming from, for example, headless.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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4063f7e0db
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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b94572e3ba
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Assorted cleanup
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2016-03-13 15:17:31 +01:00 |
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Henrik Rydgard
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b39206f922
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
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Henrik Rydgard
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94c91e199a
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Minor GPU interface change needed for a WIP backend
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2016-01-06 23:53:21 +01:00 |
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Henrik Rydgard
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e11d0a7e1c
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Minor GPU interface cleanup
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2016-01-06 23:49:02 +01:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Unknown W. Brackets
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a563e606b3
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Resolve PBP directories earlier in load process.
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters. It also avoids going through load twice.
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2015-12-28 14:13:07 -08:00 |
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Unknown W. Brackets
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d273deedeb
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Use MEMSIZE SFO param to detect 64MB homebrew.
Now, use 32MB for normal games even in PSP-2000 mode, which is how real
firmware behaves.
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2015-12-23 15:16:48 -08:00 |
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