Commit Graph

34 Commits

Author SHA1 Message Date
Henrik Rydgård
0fcc0994b4 Recategorize some logging, in preparation for what's to come. 2020-08-15 11:51:22 +02:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
orbea
c8c7889f0f cmake: Improve building with the system libpng.
This also now requires at least libpng16 instead of libpng17.

v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
2020-03-22 18:43:51 -07:00
Henrik Rydgård
eb3faf5370 Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
Unknown W. Brackets
554a85e6d8 GE Debugger: Save with alpha for PNGs. 2017-12-21 23:47:49 -08:00
Unknown W. Brackets
b56aceb227 Core: Allow more formats for screenshot.
This allows depth and stencil formats too, so we can use for debugger
export.
2017-12-21 16:39:01 -08:00
Unknown W. Brackets
79dc857527 Core: Refactor screenshot saving.
So we can reuse the actual saving.
2017-12-21 15:44:49 -08:00
Henrik Rydgård
440e72d250 Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Henrik Rydgard
37646d67b7 Don't crash when trying to take screenshots outside a game. 2017-03-05 20:18:37 +01:00
Henrik Rydgard
fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Henrik Rydgard
f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Unknown W. Brackets
4d0c457ddc Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
Unknown W. Brackets
fa0e88f1b7 Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Chris Burgener
7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Unknown W. Brackets
6151f8ef9f Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
2016-06-12 07:09:01 -07:00
Henrik Rydgard
7cb6192005 Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Unknown W. Brackets
76ed1e10c4 Limit savestate screenshots to top left of screen.
Sometimes framebuffers have extra stuff outside, we don't need that in the
screenshot.  Fixes #8552.
2016-02-07 00:04:12 -08:00
Unknown W. Brackets
aa0055cea7 Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Unknown W. Brackets
869260087c Fix screenshots to be right side up, not crash. 2015-11-02 19:43:36 -08:00
Henrik Rydgard
1c67de0c21 We don't need a third set of sized integer typedefs, get rid of it. 2015-09-06 19:10:08 +02:00
Henrik Rydgard
31961eace9 Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
Andrey Bondrov
e898200c19 Free flipbuffer 2015-03-04 03:21:38 +10:00
Andrey Bondrov
f81ec4ce65 Keep Qt UI screenshots in RGB888 format, just convert the buffer properly 2015-03-04 02:53:33 +10:00
Andrey Bondrov
168ab06266 Fix image format for screenshots with Qt UI 2015-03-04 02:16:47 +10:00