Commit Graph

83 Commits

Author SHA1 Message Date
Henrik Rydgård
fbaba82c68 Reduce use of multi-byte char switches.. saw this go wrong when stepping!?! 2020-07-27 16:55:05 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
shenweip
9fa4ae7b15 fix 2020-01-04 09:11:15 +08:00
shenweip
44660bd9ae Change async priority to current thread'priority if priority = -1. 2020-01-03 14:33:32 +08:00
shenweip
d09543ebd7 Move umd replace to loaders. 2020-01-02 14:56:24 +08:00
Unknown W. Brackets
872fcecfad http: Report errors reading discs.
For more clarity when they can't load.
2018-12-27 10:33:32 -08:00
Unknown W. Brackets
670e207c57 Core: Wait for background CPU load on exit.
This prevents crashes when exiting a game while loading is still in
progress.  See #11516.
2018-11-01 21:29:34 -07:00
Unknown W. Brackets
36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Henrik Rydgard
792dd1557c Improve StorageFileLoader enough to actually kind of work 2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game 2017-03-23 10:02:28 +01:00
Henrik Rydgard
5b835839fa Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
Unknown W. Brackets
9d6684a776 Consistently resolve PBP paths, use /s in recent.
Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing.  Let's make it all a bit safer.
2016-06-26 20:33:25 -07:00
Unknown W. Brackets
9e9bc91405 Fix a crash when opening a file without extension. 2016-05-26 18:16:41 -07:00
Unknown W. Brackets
a563e606b3 Resolve PBP directories earlier in load process.
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters.  It also avoids going through load twice.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets
f3df6b307f Use a FileLoader for PBPs.
Improves consistency, caching, etc.
2015-12-24 12:21:40 -08:00
Unknown W. Brackets
a53f0360f3 Use a less leak prone interface for PBP reading. 2015-12-24 10:20:27 -08:00
Unknown W. Brackets
9bec81b9c5 Enable the disk cache for URLs by default. 2015-11-18 21:56:05 -08:00
Henrik Rydgard
8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Unknown W. Brackets
88b23460f1 Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets
da827d9ef0 Move file loader code into directories.
Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00
Henrik Rydgard
b56f21e4f0 More savedata UI polish 2015-06-12 14:46:34 +02:00
Henrik Rydgard
381e0c0fe3 Implement basic savedata UI. Not much actual functionality yet but can browse saves and states. 2015-06-11 23:59:02 +02:00
Henrik Rydgard
084aad74c3 Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00
Unknown W. Brackets
b8d798c3a5 Allow directories to fail to open.
This allows virtual disc files while not allowing unreadable files.
2015-03-17 08:40:57 -07:00