Commit Graph

137 Commits

Author SHA1 Message Date
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård
8c38d7305e Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Henrik Rydgård
6f97c3d422 Various platform buildfixes 2020-07-14 09:25:59 +02:00
Unknown W. Brackets
940066db68 Core: Track exception on bad jumps. 2020-07-12 21:59:08 -07:00
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b071db9ec2 Core: Reset exception info on resume/reset.
If you restart the game, it shouldn't still have this (will only show if
you enter debugging, but still.)
2020-07-12 21:29:03 -07:00
Henrik Rydgård
7dcd708fac Address some feedback 2020-07-12 15:25:27 +02:00
Henrik Rydgard
873c11d7f9 Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
Henrik Rydgård
a722dfe0fb Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
Henrik Rydgård
8461ea19b1 Centralize handling of memory exceptions a bit 2020-07-12 15:25:20 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Henrik Rydgård
f9cef5b6b2 Partly clean up SDL resize code, should help #11974 2020-06-24 01:06:01 +02:00
李通洲
55bb58e13e NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
李通洲
0a2aa2c3af Qt/macOS: enable HiDPI ( retina display ) support 2020-02-04 09:20:34 +08:00
driver1998
0e9f53c8b4 UWP Window resizing support
this correctly resize the render view when the Window is resized
2019-05-13 15:43:11 +08:00
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ca8677d262 UI: Keep rendering UI even while stepping.
This makes it possible to "get out" on mobile.
2018-06-24 06:24:08 -07:00
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a0608d7fc5 Debugger: Allow GPU actions while stepping.
This allows pulling the display/target while paused.  It may also allow
other actions that work outside a display list.
2018-06-16 13:57:45 -07:00
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0ed2c03350 GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.

The change to lifecycle callbacks caused this.
2018-06-11 14:54:42 -07:00
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eb4b59b530 arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
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ffa4c18f6c Core: Remove sleep on stepping.
This doesn't seem needed and has been there since day 1.
2018-06-06 17:31:56 -07:00
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97b0c17038 Core: Wake up inactive waits on game exit.
Fixes menu hangs since the refactor.
2018-06-06 17:31:56 -07:00
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2e2d8f2989 Core: Process stepping on other platforms.
This includes Android.
2018-06-06 17:31:56 -07:00
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c15ade3b1b Core: Refactor stepping and locking.
This should fix some race conditions with the cond vars.
2018-06-06 17:31:56 -07:00
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6fbd0e27bb Core: Remove some unused coreState funcs. 2018-06-06 05:58:50 -07:00
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e313a9bf6c Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
2018-06-06 05:58:49 -07:00