Henrik Rydgård
|
ccc0331279
|
Move timeutil to Common. (Experiment to see how much work it is to move these).
|
2020-08-15 20:53:08 +02:00 |
|
Henrik Rydgård
|
c41f875df4
|
Remove base/logging.h in a whole lot more places.
|
2020-08-15 19:09:00 +02:00 |
|
Henrik Rydgård
|
8c38d7305e
|
Crash: Show disassembly of the instruction causing the crash, and the symbol name.
|
2020-07-15 12:38:05 +02:00 |
|
Henrik Rydgård
|
6f97c3d422
|
Various platform buildfixes
|
2020-07-14 09:25:59 +02:00 |
|
Unknown W. Brackets
|
940066db68
|
Core: Track exception on bad jumps.
|
2020-07-12 21:59:08 -07:00 |
|
Unknown W. Brackets
|
b071db9ec2
|
Core: Reset exception info on resume/reset.
If you restart the game, it shouldn't still have this (will only show if
you enter debugging, but still.)
|
2020-07-12 21:29:03 -07:00 |
|
Henrik Rydgård
|
7dcd708fac
|
Address some feedback
|
2020-07-12 15:25:27 +02:00 |
|
Henrik Rydgard
|
873c11d7f9
|
Draw a minimal crash dump on the emu screen after a caught crash.
|
2020-07-12 15:25:21 +02:00 |
|
Henrik Rydgård
|
a722dfe0fb
|
Formalize "core excpetions" as a concept
|
2020-07-12 15:25:21 +02:00 |
|
Henrik Rydgård
|
8461ea19b1
|
Centralize handling of memory exceptions a bit
|
2020-07-12 15:25:20 +02:00 |
|
Henrik Rydgård
|
efc3f4f5e4
|
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
|
2020-07-12 15:25:20 +02:00 |
|
Henrik Rydgård
|
f9cef5b6b2
|
Partly clean up SDL resize code, should help #11974
|
2020-06-24 01:06:01 +02:00 |
|
李通洲
|
55bb58e13e
|
NativeApp: add System_GetPropertyFloat all the places
|
2020-02-04 09:20:34 +08:00 |
|
李通洲
|
0a2aa2c3af
|
Qt/macOS: enable HiDPI ( retina display ) support
|
2020-02-04 09:20:34 +08:00 |
|
driver1998
|
0e9f53c8b4
|
UWP Window resizing support
this correctly resize the render view when the Window is resized
|
2019-05-13 15:43:11 +08:00 |
|
Unknown W. Brackets
|
ca8677d262
|
UI: Keep rendering UI even while stepping.
This makes it possible to "get out" on mobile.
|
2018-06-24 06:24:08 -07:00 |
|
Unknown W. Brackets
|
a0608d7fc5
|
Debugger: Allow GPU actions while stepping.
This allows pulling the display/target while paused. It may also allow
other actions that work outside a display list.
|
2018-06-16 13:57:45 -07:00 |
|
Unknown W. Brackets
|
0ed2c03350
|
GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.
The change to lifecycle callbacks caused this.
|
2018-06-11 14:54:42 -07:00 |
|
Unknown W. Brackets
|
eb4b59b530
|
arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
ffa4c18f6c
|
Core: Remove sleep on stepping.
This doesn't seem needed and has been there since day 1.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
97b0c17038
|
Core: Wake up inactive waits on game exit.
Fixes menu hangs since the refactor.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
2e2d8f2989
|
Core: Process stepping on other platforms.
This includes Android.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
c15ade3b1b
|
Core: Refactor stepping and locking.
This should fix some race conditions with the cond vars.
|
2018-06-06 17:31:56 -07:00 |
|
Unknown W. Brackets
|
6fbd0e27bb
|
Core: Remove some unused coreState funcs.
|
2018-06-06 05:58:50 -07:00 |
|
Unknown W. Brackets
|
e313a9bf6c
|
Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
|
2018-06-06 05:58:49 -07:00 |
|