Henrik Rydgård
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092bbf5eaa
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Fix saving of textures
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2023-03-09 10:51:15 +01:00 |
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Henrik Rydgård
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bda09be109
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Texture color format doesn't belong as a per-level property, that's not supported.
All levels of a texture must have the same format.
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2023-03-09 00:10:46 +01:00 |
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Henrik Rydgård
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4ba2001479
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Replacer: Make the cache data model texture-centric instead of level-centric
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2023-03-09 00:10:46 +01:00 |
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Henrik Rydgård
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226197f30f
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Replace "none_" with nullptr.
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2023-03-08 13:17:10 +01:00 |
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Henrik Rydgård
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3b39e9e068
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Turn the VFS into a class, to be able to reuse it for other purposes.
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2023-03-06 16:42:47 +01:00 |
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Henrik Rydgård
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cc9c01b1d0
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Vulkan texture uploads: Take optimalBufferCopyRowPitchAlignment into account
Might marginally increase texture upload performance on some GPUs, but
mainly just the right thing to do.
For example, on Intel, this is 64.
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2023-03-05 17:32:41 +01:00 |
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Henrik Rydgård
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3dc47c7fef
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Unify TextureCache ::StartFrame as much as possible.
Tiny optimization avoiding a Vulkan pool reset on most frames.
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2023-02-25 23:20:41 +01:00 |
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Henrik Rydgård
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8ba665e258
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More unification work
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2023-02-25 16:12:24 +01:00 |
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Henrik Rydgård
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c74f5b2189
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Prepare for unifying more stuff
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2023-02-25 16:01:32 +01:00 |
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Henrik Rydgård
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1b5148bb6c
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Remove kinda-duplicate function.
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2023-02-24 23:54:04 +01:00 |
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Unknown W. Brackets
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49f6c461ad
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Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
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2022-12-27 14:58:20 -08:00 |
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Henrik Rydgård
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6bb0115e73
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Quickfix for texture uploads after #16599
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2022-12-16 14:57:52 +01:00 |
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Henrik Rydgård
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26884150d7
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
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Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Henrik Rydgård
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cdb830f390
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Minor optimization/cleanup
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2022-12-10 12:05:40 +01:00 |
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Henrik Rydgård
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40ae99073b
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Remove std::string from VulkanTexture
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2022-12-01 12:17:03 +01:00 |
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Henrik Rydgård
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96a5c52037
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
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Henrik Rydgård
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524e92374f
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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9b8a5d1db3
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Rename GPU_SUPPORTS_ to GPU_USE_
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2022-10-17 08:47:03 +02:00 |
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Henrik Rydgård
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daca0b2109
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
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Unknown W. Brackets
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416265431b
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GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
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2022-10-10 22:35:42 -07:00 |
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Unknown W. Brackets
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fc9f200224
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GE Debugger: Centralize current fb tex fetch code.
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2022-10-10 21:50:53 -07:00 |
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Unknown W. Brackets
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c76d31dfa8
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GPU: Cleanup unused CheckAlpha() funcs.
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2022-09-24 02:00:03 -07:00 |
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Henrik Rydgård
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d6d7a15d25
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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abd58199ce
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Add way to bind cached textures to a DrawContext
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2022-09-14 22:18:35 +02:00 |
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