Commit Graph

434 Commits

Author SHA1 Message Date
Henrik Rydgård
092bbf5eaa Fix saving of textures 2023-03-09 10:51:15 +01:00
Henrik Rydgård
bda09be109 Texture color format doesn't belong as a per-level property, that's not supported.
All levels of a texture must have the same format.
2023-03-09 00:10:46 +01:00
Henrik Rydgård
4ba2001479 Replacer: Make the cache data model texture-centric instead of level-centric 2023-03-09 00:10:46 +01:00
Henrik Rydgård
226197f30f Replace "none_" with nullptr. 2023-03-08 13:17:10 +01:00
Henrik Rydgård
3dc47c7fef Unify TextureCache ::StartFrame as much as possible.
Tiny optimization avoiding a Vulkan pool reset on most frames.
2023-02-25 23:20:41 +01:00
Henrik Rydgård
c74f5b2189 Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00
Henrik Rydgård
49e5460c9c Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
Henrik Rydgård
1b5148bb6c Remove kinda-duplicate function. 2023-02-24 23:54:04 +01:00
Henrik Rydgård
63c43b90f8 Remove a level of indentation in LoadCLUT 2023-02-05 13:59:16 +01:00
Henrik Rydgård
4427cb4fc3 Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
Henrik Rydgård
62484f01ed Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
Unknown W. Brackets
0f92afb0c1 Replacement: Check replaceValid before load. 2023-01-08 10:20:52 -08:00
Unknown W. Brackets
e5d67119a8 GPU: Avoid bloom hack on buffers used for depth.
If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
2023-01-05 18:00:43 -08:00
Unknown W. Brackets
0b6635c2dc GLES: Avoid switch-case on older glsl. 2023-01-02 14:57:06 -08:00
Unknown W. Brackets
49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
b0f93ed8d6 Merge pull request #16535 from hrydgard/minor-fixes
Some minor initialization fixes, and fix for a potential crash found by static analysis
2022-12-10 07:09:58 -08:00
Henrik Rydgård
59ab1374f2 Fix regression in Tactics Ogre - the mipmap level hack broke
It broke when we introduced the 3D texture support, in #15727

Fixes #16354
2022-12-10 11:41:12 +01:00
Henrik Rydgård
4ec1e2a175 Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
Henrik Rydgård
3b5770da9b DXT5 fix 2022-12-09 23:47:42 +01:00
Henrik Rydgård
e59b734b27 Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color. 2022-12-09 23:47:39 +01:00
Henrik Rydgård
7aab096791 LittleBigPlanet: Compat flag to work around smoke rendering problem
See #16030

Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
a8939f456a Remove dead code, validation fix in GE debugger
See #16490
2022-12-04 00:49:48 +01:00
Henrik Rydgård
02b8bf33fb Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Lubos
b41a782fcd Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
2022-12-02 14:32:27 +01:00
Henrik Rydgård
e3679df6cf Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00