ANR2ME
3667f35c31
Hide Hostname progressView when not showing any message to get a better view of the list.
2022-06-26 20:26:09 +07:00
ANR2ME
74cad0a154
Slightly reduce Hostname progressView's margin as it took too much space.
2022-06-26 20:23:35 +07:00
ANR2ME
43beb26896
Added psp.gameplayer.club public Adhoc Server.
2022-06-26 19:47:33 +07:00
Henrik Rydgård
1d17b01c16
Workaround for strange driver hang on Raspberry Pi 3.
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Strangely, this does not fix the text rendering in the UI, but might
still be enough for the libretro use case in #15469 .
See #15469
2022-06-19 16:56:19 +02:00
iota97
464a07abb7
Add guard
2022-06-09 11:14:48 +02:00
iota97
dd58923adb
Add search on SDL
2022-06-07 17:16:06 +02:00
iota97
8587fbf8ed
Log missing lines on shutdown, update lang files
2022-06-01 18:37:46 +02:00
Unknown W. Brackets
3edf6ab0fa
Config: Don't save --fullscreen unless changed.
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This makes --fullscreen and --windowed temporary by using a separate
setting. If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Unknown W. Brackets
bbbb154da0
Display: Ignore lagsync when auto frameskip on.
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The delays in lag sync will only confuse the frameskipping code,
because it will interpret the intentional delays as need for skipping.
In theory, frameskip could ignore the lag sync time, but it would still
make frameskip far less effective.
2022-05-10 17:06:09 -07:00
Unknown W. Brackets
92bad4f5c3
Replacement: Allow texture dump without replace.
2022-05-02 19:23:37 -07:00
Henrik Rydgård
13fcff328c
Merge pull request #15464 from iota97/theme-atlas
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Allow to change atlas per theme
2022-04-24 00:45:15 +02:00
Unknown W. Brackets
8f8436fd1a
UI: Prevent save textures if not replacing.
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For clarity, it's required.
2022-04-17 20:55:39 -07:00
iota97
53fe6940df
Allow to change atlas per theme
2022-04-01 09:59:40 +02:00
iota97
3f505f760c
Disable darkening background, also allow to over saturate up to 2
2022-02-18 14:24:46 +01:00
Henrik Rydgård
ce2995f952
Add UI Tint/Saturation settings
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Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Henrik Rydgård
e88ddbb42a
Merge pull request #15394 from iota97/theme
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Allow custom UI themes
2022-02-17 10:45:13 +01:00
Henrik Rydgård
1f71a69be2
Unhide "Cache ISO in RAM" on ARM platform. Not the right block level. We should probably check for available RAM instead.
2022-02-15 13:18:56 +01:00
iota97
f4b5c16e1b
Allow translation
2022-02-14 07:59:18 +01:00
iota97
5e1062678f
Allow custom UI themes
2022-02-11 12:42:38 +01:00
Unknown W. Brackets
43819fcd16
UI: Cleanup some reference warnings.
2022-01-29 22:36:08 -08:00
iota97
a0f0a0655c
Clean up hardware tasseletion setting
2022-01-21 16:55:53 +01:00
Henrik Rydgård
6fd082f141
Show the software rendering option on all platforms
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It's improved greatly in performance thanks to Unknown's hard work,
and is becoming a lot more usable. It's not JIT-optimized on ARM yet,
but it's fast enough for some 2D games.
See #12543
2022-01-21 09:41:36 +01:00
Unknown W. Brackets
a397bf811b
UI: Fix some sign/size comparison warnings.
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Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Henrik Rydgård
df2f0df155
Make the Vulkan GPU log profiler a runtime developer setting.
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I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård
df9be770d6
Add tip to Lazy texture caching button. Replaces #14183
2021-11-09 22:54:47 +01:00