Commit Graph

912 Commits

Author SHA1 Message Date
ANR2ME
3667f35c31 Hide Hostname progressView when not showing any message to get a better view of the list. 2022-06-26 20:26:09 +07:00
ANR2ME
74cad0a154 Slightly reduce Hostname progressView's margin as it took too much space. 2022-06-26 20:23:35 +07:00
ANR2ME
43beb26896 Added psp.gameplayer.club public Adhoc Server. 2022-06-26 19:47:33 +07:00
Henrik Rydgård
1d17b01c16 Workaround for strange driver hang on Raspberry Pi 3.
Strangely, this does not fix the text rendering in the UI, but might
still be enough for the libretro use case in #15469.

See #15469
2022-06-19 16:56:19 +02:00
iota97
464a07abb7 Add guard 2022-06-09 11:14:48 +02:00
iota97
dd58923adb Add search on SDL 2022-06-07 17:16:06 +02:00
iota97
8587fbf8ed Log missing lines on shutdown, update lang files 2022-06-01 18:37:46 +02:00
Unknown W. Brackets
3edf6ab0fa Config: Don't save --fullscreen unless changed.
This makes --fullscreen and --windowed temporary by using a separate
setting.  If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Unknown W. Brackets
bbbb154da0 Display: Ignore lagsync when auto frameskip on.
The delays in lag sync will only confuse the frameskipping code,
because it will interpret the intentional delays as need for skipping.

In theory, frameskip could ignore the lag sync time, but it would still
make frameskip far less effective.
2022-05-10 17:06:09 -07:00
Unknown W. Brackets
92bad4f5c3 Replacement: Allow texture dump without replace. 2022-05-02 19:23:37 -07:00
Henrik Rydgård
13fcff328c Merge pull request #15464 from iota97/theme-atlas
Allow to change atlas per theme
2022-04-24 00:45:15 +02:00
Unknown W. Brackets
8f8436fd1a UI: Prevent save textures if not replacing.
For clarity, it's required.
2022-04-17 20:55:39 -07:00
iota97
53fe6940df Allow to change atlas per theme 2022-04-01 09:59:40 +02:00
iota97
3f505f760c Disable darkening background, also allow to over saturate up to 2 2022-02-18 14:24:46 +01:00
Henrik Rydgård
ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Henrik Rydgård
e88ddbb42a Merge pull request #15394 from iota97/theme
Allow custom UI themes
2022-02-17 10:45:13 +01:00
Henrik Rydgård
1f71a69be2 Unhide "Cache ISO in RAM" on ARM platform. Not the right block level. We should probably check for available RAM instead. 2022-02-15 13:18:56 +01:00
iota97
f4b5c16e1b Allow translation 2022-02-14 07:59:18 +01:00
iota97
5e1062678f Allow custom UI themes 2022-02-11 12:42:38 +01:00
Unknown W. Brackets
43819fcd16 UI: Cleanup some reference warnings. 2022-01-29 22:36:08 -08:00
iota97
a0f0a0655c Clean up hardware tasseletion setting 2022-01-21 16:55:53 +01:00
Henrik Rydgård
6fd082f141 Show the software rendering option on all platforms
It's improved greatly in performance thanks to Unknown's hard work,
and is becoming a lot more usable. It's not JIT-optimized on ARM yet,
but it's fast enough for some 2D games.

See #12543
2022-01-21 09:41:36 +01:00
Unknown W. Brackets
a397bf811b UI: Fix some sign/size comparison warnings.
Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Henrik Rydgård
df2f0df155 Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård
df9be770d6 Add tip to Lazy texture caching button. Replaces #14183 2021-11-09 22:54:47 +01:00